Guillaume Lecollinet

Guillaume Lecollinet

Designer, Little Workshop Joined about 9 years ago

  • 2 stories
  • 14 comments
  • 7 upvotes
  • Posted to MetaLab, May 16, 2018

    I like the simplicity of the home page.

    I also noticed the missing favicon. I'm curious to know if that's a deliberate choice to go with the minimalist design or just a mistake.

    0 points
  • Posted to Nintendo Labo, in reply to Kirk Castro , Jan 18, 2018

    I was thinking the same thing, but I don't really see how people can design custom protoypes unless Nintendo provides a SDK and allows developers to write custom Labo software.

    Also, the video shows some cool ideas that are not actually included in the kits (e.g. foot pedal).

    4 points
  • Posted to Show DN: WebVR Showroom, in reply to Curtis Estridge , Jul 01, 2017

    WebVR support is still pretty new and not available in most browsers.

    For example if you are a Chrome user, you must download a special developer build available at http://webvr.info (you also need a VR headset).

    Most people currently see the non-VR version, that's why it's important to get it right.

    0 points
  • Posted to Show DN: WebVR Showroom, in reply to Dau j. , Jul 01, 2017

    For this project, we were a team of 2. It took a few months (development got paused a lot since it's a side project, so its difficult to say exactly how long).

    We do most of the 3D design internally, but we sometimes purchase existing assets and modify them to match our needs, or even work with an external 3D artist.

    2 points
  • Posted to Show DN: WebVR Showroom, in reply to Taulant Sulko , Jun 30, 2017

    Thank you! Glad you liked it.

    Good point. We might add some visual cue later on. I think this is really lacking on mobile where it's even harder to figure out which object is actionnable.

    0 points
  • Posted to Show DN: WebVR Showroom, in reply to Clark Wimberly , Jun 30, 2017

    Definitely agree with you there. The horizontal-only movement is not an actual design decision, but rather a limitation of the lib we're using to handle camera orientation on mobile. I wish we were closer in that regard to the 360 photo viewer from the Facebook native app, which feels really great to use.

    0 points
  • Posted to Show DN: WebVR Showroom, in reply to Raffaello Sanzio , Jun 30, 2017

    Thanks!

    0 points
  • Posted to Show DN: WebVR Showroom, Jun 30, 2017

    Hey DN,

    Here's an interior visualization demo we've been working on.

    From a design standpoint, the challenge was to create multiple modes of interaction depending on the platform: desktop, mobile and VR. Each has its own set of controls and UI.

    Would love to hear your thoughts, suggestions, what you would have done differently...Thanks!

    1 point
  • Posted to Site Design: Bonfire, Oct 14, 2016

    Really nice choice of typography. Soleil looks awesome on my phone.

    2 points
  • Posted to Show DN: WHO!? Web-Game, Jan 22, 2016

    Fun game! Interesting to see how certain details can immediately help you identify a person.

    One small thing, I think the game should give you the correct answer when you make a mistake.

    1 point
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