Tim Kjær Lange

Tim Kjær Lange

Singapore GrabFood Design Lead Joined about 9 years ago via an invitation from Kasper A.

  • 1 story
  • Posted to I'm looking for new job and I'm struggling with interviews :( , Feb 05, 2020

    Don't view the interview as a quiz where you're expected to have answers ready - explore the questions, think aloud, this will also give the interviewer a chance to understand your thinking process.

    2 points
  • Posted to [April 2019] Who's Hiring?, Apr 24, 2019

    The GrabFood Design Team in Singapore is hiring! Looking for adventurous Product Designers that want to create the best possible experiences for GrabFood customers, merchants and drivers. DM me if you're interested.


    0 points
  • Posted to Design Systems, Sprint Weeks and other UX Snake Oils, in reply to Christian Beck , Feb 06, 2019

    Definitely, the Design System is a means to an end. I think you're right that large companies have a louder voice in the community and if small scrappy teams starts copying e.g. AirBnb's way of working it will definitely lead in overhead and longer time-to-market.

    0 points
  • Posted to Design Systems, Sprint Weeks and other UX Snake Oils, Feb 05, 2019

    A Design System won't matter too much if you're working for an agency or on a product that is being built by a small team, but Design Systems are key for products that are being built by large organisations. A large organisation will have multiple concurrent feature projects, with no Design System in place these features will introduce new Components and these Components will be engineered, as time goes by the front-end code will be a jumble of duplicate Components and feature development becomes slower and slower. Then one day some clever front-end engineer comes along and decides to refactor the front-end code base, this endeavour takes a full month and development grinds to a halt. This could've been prevented if the organisation had a Design System that was shared by Design and Engineering. Designers who work in large organisation should have a mindset were they consider the feature they work on and the product as a whole – the Design System should be a forcing mechanism to ensure that designers never forget that they're working on not only a feature, but also on a larger system.

    1 point
  • Posted to Hang the DJ, Jan 11, 2019

    That logotype is well done, I see both a gallows trapdoor and a record player pick-up in that logotype – is that intentional?

    1 point
  • Posted to Character, process, & heart: Creating Slack's illustration voice, Dec 07, 2018

    The way the illustration moves around when hovering over is really well done

    2 points
  • Posted to Pocket Casts 7 Brings a Major Overhaul with Material Theme Redesign, Nov 16, 2018

    Long time user of Casts, it's really well crafted – good job


    Nice play interaction, has a short haptic buzz as well.

    3 points
  • Posted to Adobe XD's New Advanced Prototyping Features - Voice Prototyping & Auto-Animate , Oct 23, 2018

    Have to admit that I haven't paid too much attention to Adobe XD, but the voice feature looks really interesting. It's possible to build this in e.g. Framer, but it would require a lot of yak-shaving. Good to see Adobe doing more than also-haves

    1 point
  • Posted to Welcome to InVision's new blog, Inside Design, Sep 28, 2018

    I second that. Seems like they so obsessed with becoming a one-stop shop that they forgot about what they're really good at: being the go-to tool for fast, screen-to-screen prototypes.

    4 points
  • Posted to I miss ffffound, Sep 19, 2018

    I miss mlkshk.

    2 points
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