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CTO Joined about 9 years ago
Sublime. Generally my go-to editor for pretty much anything. It's fast, extensible and cross-platform. There's a huge community following, lot's of extensions and themes to choose from. It goes from as simple as possible to as full-featured as needed.
Yeah, I found it pretty interesting myself. It's not completely unlike what we do on the web, before reading it I had never considered typography in games or gave much thought to how important a solid ui is to core gameplay. I really need to start paying more attention.
Two. One in the morning, before starting to work and one in the afternoon, after lunch in case I feel kind of down and tired.
TwelveSouth has a sale going on: https://www.twelvesouth.com/cybermonday Not exactly design stuff but it's pretty nonetheless and I think most of us apreciate pretty.
I love webfaction, it's as powerful and flexible as you need it to be. Their support is very good.
Also, I'd recommend staying clear of GoDaddy, they are rather painful to work with.
Loved these! They are great!
You can still unblock them by clicking on the button that appears next to the bookmark star in the address bar.
It all depends on what I am doing. I like having Rails on the backend whenever possible. It allows me to build things FAST and get a prototype or a feature out of the door asap. I'll use Node for smaller apps , where's the backend will only work as an API of some sort.
For the Frontend I've found myself using Angular a lot lately. The reason is pretty much the same as for Rails, Angular is really good at getting features out of the door fast. The problem with it is that it's easy to build a prototype you'll have to discard if you're not careful or aren't working with someone with certain degree of experience in Angular. If the frontend is simple enough, vanilla Javascript (with jQuery if it's more than basic stuff) will work for me most of the time.
I love Airmail. It's awesome.
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Where the design community meets.
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I did it once. It was the single worst decision of my career. I've since learned, never to give a quote without having the whole picture.
Ideally you'd offer an estimate and adjust the price once you get the designs most clients find this reasonable.