Ben Grace

UX Designer Joined about 9 years ago

  • 13 stories
  • 1 upvote
  • Posted to One more Digital Agency Handbook, Jan 10, 2020

    What does it take to put something like this together? Who needs to be involved to articulate your process and get it down on paper? Any suggestions for others that have an interest in creating their own handbook?

    Any other handbooks you found really helpful examples in putting yours together?

    0 points
  • Posted to Best home for design community?, in reply to Paul Mit , Dec 29, 2019

    I believe Github bought Spectrum. As I understand it, all premium features are now free because of the acquisition.

    1 point
  • Posted to 9 years ago Sketch took the torch from Adobe Fireworks, but..., in reply to Thomas Michael Semmler , Aug 26, 2019

    Curious, I'm a fan of both, but what is it about Figma that isn't there yet? When was the last time you gave it a try?

    1 point
  • Posted to How do you handle the discrepancy between design and what is actually built? , Aug 06, 2019

    Personally, I'd add as much value as possible by deciding what are more critical discrepancies. Then I'd prioritize for fixing and explaining to the team why they are important. If there are development challenges to fixes, I'd work with the team to find a path forward. Possibly a shorter term fix and longer term plan. The more trust you build with the full team, the more they will trust you in the future and the more involved you can be when there are potential discrepancies.

    3 points
  • Posted to UX designer improving visual design skills., in reply to Alex Hoffman , Jul 24, 2019

    Thanks Alex. That's where my research is leading me also. I've always said there is no substitute for real world experience. Time to follow my own advice I suppose.

    I'm also looking for good examples of best practices and tips from others learned over time so I can work smarter. has been a good source for me. I've been reading about the HSB color space in Erik's email (blog author) and I learned a lot.

    Specifically, I'm looking for good resources in mobile app design. File setup, style guides (do they differ a lot from web for instance?). Best way to design for multiple device sizes, resolutions, etc. Not to mentions, designing for iOS and Android. If you have any links or tips, send em my way.

    0 points
  • Posted to Essential Tools for Product Designers [Summer 2019], in reply to Victor Sage , Jun 26, 2019

    +1 for IconJar. Love that app

    1 point
  • Posted to Any designers using Framer X? Why or why not?, in reply to Abdulrahman Jarallah , Jun 24, 2019

    Very helpful thanks! I agree, the 14 day trial has stopped me from downloading it several times.

    0 points
  • Posted to Any designers using Framer X? Why or why not?, in reply to Davo Galavotti , Jun 21, 2019

    Thanks for the great response. I think you're spot on with what I'm often frustrated with in static design tools. It's hard to imagine interactions and fake them without something that can represent several different states and transitions. I'll keep my eyes open for the next big release ;)

    0 points
  • Posted to Any designers using Framer X? Why or why not?, in reply to Mattan Ingram , Jun 20, 2019

    I came across Modulz for the first time the other day. Do you have early access? If yes, what do you think?

    HTML / CSS is a much lower barrier for entry. I don't do much frontend these days, but that's a lot easier for me than trying to learn React.

    0 points
  • Posted to As a Product Designer, what are your essential tools?, in reply to Richard Sison , Jun 19, 2019

    I really appreciate the thorough and thoughtful responses. Thank you! I am definitely adding Maze to my toolkit too.

    0 points
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