Tom Gantzer

Tom Gantzer

London, United Kingdom Lead UI/UX Designer @ Splash Damage Joined about 9 years ago

  • 24 stories
  • Posted to Photoshop's new transform behavior needs to be reverted, Nov 21, 2018

    +1, this was a nonsensical change. I like the change to Step Back Undo, however.

    1 point
  • Posted to What happened with Google Images?, Aug 29, 2018

    I had this problem for about 30min. URL query parameter was updating but it wasn't enlarging the photo. I guess they pushed some bad code.

    0 points
  • Posted to Why We Use A Headless CMS, in reply to James Mikrut , Jul 10, 2018

    Interesting to see more people using that setup. I have signed up for email updates. Good luck with the development!

    0 points
  • Posted to Why We Use A Headless CMS, in reply to James Mikrut , Jul 10, 2018

    Awesome idea. I looked at Prismic, Contentful and some other smaller offerings for third parties but didn't like the external cloud hosting they offered for my small portfolio site. In the end, I begrudgingly used a combination of Wordpress for my CMS, and using the JSON API plugin. I then created a script for my server to call and cache common endpoints every few minutes, which created a local "live" JSON file for my frontend to load.

    This made performance a breeze, without worrying about the bloat of Wordpress plugins to improve the admin experience.

    One day though I dreamed that someone would create a locally-stored headless CMS! Please keep me up to date with this, it sounds very promising!

    1 point
  • Posted to Huge invites wave to Invision Studio, in reply to Stephen Olmstead , Mar 23, 2018

    Thanks for the update. Fingers crossed it's soon! Got some serious prototyping coming up on my project in the next few weeks and excited to test it in my workflow!

    0 points
  • Posted to Huge invites wave to Invision Studio, Mar 23, 2018

    I've been on the waiting list since October 2017! I'm not sure how much longer I can wait... Anyone from InVision a member here that can scratch my itch? :(

    3 points
  • Posted to Ambiance - Color Palettes You Will Love To Stare at, May 19, 2017

    Beautifully designed, well done!

    0 points
  • Posted to Wireframing tool that builds/exports flow diagram, in reply to Vera Burckhardt , May 18, 2017

    Thanks for the detailed reply, this is pretty much exactly what I was hoping to find - is the product cloud-only? Due to some client contractual things using cloud services generally are difficult to get approved.

    0 points
  • Posted to Thoughts on Mass Effect: Andromeda's User Experience, in reply to Andy Stone , Apr 04, 2017

    The Last of Us has a fantastic UI, I'll have to listen to that interview! Thanks for the tip.

    Thanks a lot for your kind words; that's super nice of you. I hope I have the opportunity to discuss what succeeds and what fails on my projects in the future; there's just not enough critical discussion about game UI (which leads us full circle to this article!)

    1 point
  • Posted to Thoughts on Mass Effect: Andromeda's User Experience, in reply to Andy Stone , Apr 03, 2017

    I'm fortunate that I was moving from a Junior/Associate position working on iOS / Android design, to a mid-level position here. This meant I actually managed to increase my salary quite significantly compared to before, though I was offered slightly more by a London-based tech startup to join as mid-level UI designer.

    I would imagine for most people "sidegrading" in the industry, it could potentially mean a pay cut, but from what I've heard the industry as a whole is more competitive on salary now than years before.

    Our studio works on it's own IP (Anywhere between 10-20% of staff) as well as acting as an agency for AAA work. No active projects are currently for indie games, and we work on titles spanning PC, Xbox 1 and PS4.

    Interestingly, we are recruiting for various UI design jobs right now (London, UK - no remote) so if you're interested DM me on Twitter and I will happily send you some info :)

    2 points
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