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Product Designer / Owner @ yoti.co Joined almost 10 years ago
I was just looking for fallback examples and solutions for newsletters.. this one is awesome!
So true.
Sorry for ruining your reading experience. can we switch contacts between us so I will be able get your approval next time before i comment here and create a chain reaction which will finally lead to world collision?
I love to dress to work!! sometimes i get a chance to view my blindfold cloth collection and wear one of them to work!! i fall a lot but people help me Cmd + Zing
no matter what action you will take, if it will increase your creativity and when you do it, it doesn't harm anyone around you, it should be a subject for creative and career prosperity, and it's defiantly should be your boss' ambition. let's start from being yourself at the place you go to almost everyday in your near future.
I searched for a long time for a good bag to use for my personal activities, and for my work time.
Because I live in the orchard, I love to go every week and pick some lemons, different citrus, potatoes, avocados etc.. so I needed a bag which could be cleaned easily and wont look like a rag when I go meet clients, or go to my day job @ Magisto.
Although Herschel bags are nice and tidy, they don't reflect my personality, because i'm not an hipster. I wanted something more practical and maybe a bit futuristic.
I found this fixie bicycle company which produces real high quality products. I bought this bag:
http://www.chromeindustries.com/us/en/bags/laptop-bags/barrage-cargo
Which is a welded "Sack" that is waterproof (I can actually store water inside), and it's easy to clean from the inside and outside so I can dump all the things i picked outside and just put in the laptop and my stuff inside instead. - it looked pretty big at start, but it actually has a neat figure.
As a laptop bag, I'm using http://www.colcasac.com/macbook-sleeve/uintah-macbook-sleeve
which is soft and protective.
Don't compromise on finding something that you will like how it looks and is also practical and compiled from hi quality materials. or you will find yourself buy another one in a short time :)
Actually it is proven that co-creation/ideation workshops with the client helps achieving a way better user/consumer centered approach and overall better design and experience solutions. Not to mention, that involving the client in the process on early stages but still in a "capped" way, makes your client increase the "trust factor", which really helps for not having the client on your neck all the time.
If by saying "participating in the design process" you actually talk about a stubborn client scheduling design review for every icon you create, than this is a part you have to anchor in the contract in advance.
It is crucial scheduling the design review, internal ones and external ones, on critical points in design process, in order to foresee upcoming obstacles or challenges.
The way things look can only imply on how they will feel from our past experience and from what we already know from the physical world. When we "feel", interact or operate an object - "material", we do expect the experience to be continuous and coherent, and a good experience will make the product looks, physical feeling, and structural build to deliver a unified continuous experience. When Apple decided to drop the skeumorphism approach with the launch of iOS7, I was a bit upset at start, maybe because it was still feeling "uncooked" or not yet over thought for such a big change. But I did see that Apple learned to utilize what they created with time, and next versions will be defiantly more appealing and clean.
We have to remember that we interact with devices, touch surfaces, but what apple tried to deliver back than is an experience from the physical world, to connect us with something that is already familiar.
Google's new approach to unified and continuous experience, by creating a digital product that relates us to our tangible world not by looks, but by experience and ease of use.
Just a bit after I found out about Photoshop and was doing for some time graphic works for various CS and Quake clans, I joined a growing webdesign community called yaxay, which was defiantly a turn in my design life. Big inspirations back than were Pixelbrick, 2Advanced, Eboy, of course k10k and cubancouncil's stuff. I remember I was pretty much excited when habbohotel went live.. it was pretty massive back at that time... https://www.habbo.com/ later I found out about japanese http://yugop.com/ which was also a great inspiration for the fuzzy flash times, and for some time is part of some projects under tha ltd (digital agency behind fffound, scr.sc, UNIQLO digital campaigns, and many other Japanese brands), one of my favorite digital agencies till today. Also I remember something blurred about great realistic winamp skins trend - 883 design (http://883design.deviantart.com/gallery/ [I was actually using this for years http://883design.deviantart.com/art/Bionica-v2-2289237]) I also remember some great artgroups like breedart, artexgen and depthcore.
I can say that I feel that back than it was more about "free unconditioned art" in oppose to the strains and high rate of adaptability we experience today, which is not considered that bad, because the level of interaction and experience was raised tremendously.
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