Mike Mitchell

Berlin Developer at Wunderflats Joined almost 7 years ago

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  • 1 upvote
  • Posted to My portfolio: I'm a Product Designer & Front-end Dev. , in reply to Marina Aisa , Aug 01, 2017

    I think having some kind of experience with server-side languages is important. I don't think you need to be a master of them, but knowing enough that you can consume the data the server-side app is spitting out and handle basic template logic is important.

    Nice site btw!

    0 points
  • Posted to Kitkat Pecson, Jun 27, 2017

    The animated emojis are fun but the website took over a minute to load for me - over 13.4MB of assets to load D:

    A tiny bit of that could be shaved off by optimising the images. I tried sticking them all in ImageOptim and saved 728KB.

    Using animated SVGs instead of GIFs would shave off a lot more. GSAP or Snap.svg would help.

    3 points
  • Posted to What Markdown/Word editor do you use?, Nov 22, 2016

    I purchased Quiver a while a go but hardly use it (https://itunes.apple.com/us/app/quiver-programmers-notebook/id866773894?mt=12).

    I seem to just stick to Sublime Text now, using this package - https://github.com/SublimeText-Markdown/MarkdownEditing

    0 points
  • Posted to AMA: Val Head, Web Animation Expert and Author, Nov 09, 2016

    Yeahhh! I saw you talk at Render Conf in Oxford and your talk was awesome.

    I recently created a small multi-scene animation with Sketch, which was exported as a single SVG and animated with GSAP (each "scene" was a different group within the SVG). The biggest problem I had was trying to keep the SVG editable in Sketch after it had been edited in Sublime Text. Whenever I exported after editing it would break / render not as expected.

    I'm guessing having everything in one big SVG was a bit of a dumb idea, but do you have any tips for how to best organise source files for this kind of project, and how to make sure edits can be made without too much pain afterwards?

    1 point
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