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Interaction Designer at Whitepages.com Joined over 9 years ago Calum has invited Tyler Nieman
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Looks like that one supports 60hz, which is good. When buying cheap monitors in resolutions higher than 1080p, make sure they're not limited to 30hz, and make sure they're compatible with the cable standard your machine needs to output 60hz. Some monitors only support 60hz through displayport, some only support it through more recent HDMI standards, etc. I think?
I got the chance to visit their historical campus in Dessau back in 2013, lots of cool design history there. Would highly recommend it. Parts of it still operate as an art school! The whole structure feels pretty modern despite its age.
I suppose it draws the eye? I could see using this rotating mockup to illustrate a motion-based control on the phone, though. In general I'd avoid things like this unless motion is important to the interaction being illustrated. It makes a static mock hard to read.
For walking, I use a old West German backpack with some after-market straps I got for 30 bucks at the local surplus store. It's got a cool vintage look and it's hard to beat the price. Similar to this one: https://www.varusteleka.com/pictures/29348d.jpg
For biking and hikes I use one of these; super comfy, lots of space, even has straps that secure a laptop: http://www.gr8gear.com/Condor-3-Day-Assault-Pack-Black.html#.VPosF4F4ptk
Dead Space is definitely a huge contender for me. So many clever ways of integrating the UI in ways that were both intuitive and setting-appropriate. Crosshairs that were laser projections of the projectile shape, menus that were holographic projections, wayfinding paths that would blast onto the environment itself. Everything looked great, was super usable, and felt perfect within the game's universe.
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Odd that there's so much woodworking in this thread already, but a few years ago I took up spoon carving and it's a very pleasant counterpart to being on a keyboard all day.
I think in general I'd recommend finding a creative hobby that's more tactile, physical, etc. Something that doesn't involve looking at a screen. Maybe that's carving, maybe that's sewing, doesn't really matter as long as you're using your hands to create a physical object.