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This is interesting, my primary complaint is the glossy screen. It was fine when I had very little natural light in my workspace, but became incredibly annoying with lots of natural light. The glare is intense. I switched to the Dell UltraSharp U2715H which has a matte screen and prefer it greatly. Now if only it powered my laptop without an additional cord the way the thunderbolt screen did.
I would recommend the Dell if you have windows/lots of natural light, even if it isn't directed at the screen the gloss is real.
Deeply saddened by some of these clueless comments. The abuse is real and is in no way improved by individuals ignoring or downplaying it.
Some of them did take quite a turn, you aren't the only one put off by it, thanks for speaking up.
This reminds me of the era of chromeless popup windows. I do not like this move by Apple. A site should not be capable of deciding to make changes to a users browser UI. Especially changes that aren't explained. I'm actually disappointed this exists.
I think generally the UI that is most interesting within games is when it is related to the game itself. This comment is focused mostly on menus.
Skyrims upgrade system uses a constellation interface that works quite well as a representation of a traditional game skill tree and is relevant to the Elder Scrolls series as a whole.
Portal has a fairly straightforward implementation of the Source Engine/Valve main menu but uses subtle effects that mimic in game behavior of test room tiles.
Dead Space brings a lot of the game menus into the game world via a holographic projection and one particularly genius move was to put the typical HUD display of health into the actual back of the suit of the player.
Mass Effect uses a radial menu interface that is controlled in a similar fashion as the in game conversation system.
Unfortunately for the most part there isn't a lot of innovation in general with game menus but I think the ones that succeed the most bring a bit of the gameplay experience to the menu system or bring the menu into the game entirely.
I think this is a lesson in how messing with scrolling at all is incredibly risky cross device. I experienced a very reasonable, if not elegant, slide show effect when scrolling with a stand alone magic trackpad in Chrome/Mountain Lion. I believe I got exactly the experience the site was trying to present. It sounds like several people did not. I switched to a PC mouse with scroll wheel and the site felt a little unresponsive to my scrolling, but still worked decently.
The problem is my experience on the magic trackpad is not the experience everyone will have. Scrolljacking is simply not worth it for this reason. The effect, even in its perfect state, just isn't worth it. I'm just not a huge fan of slide decks in their dedicated state, definitely not on the web.
Again, my experience with the trackpad was very good, but why risk it, especially at the cost of one of the most consistent and understood interaction methods available to users?
This is particularly old in app store years, but has always been a favorite of mine.
Every thing about this is great, thanks for sharing the link.
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