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Hamburg, Germany Product Designer at car2go Joined over 7 years ago
Considering 'Material Theming' (meaning customized material design) is the new shit, I guess that's just that.
We (at car2go) do. I recently wrote a blog post about it: https://medium.com/car2godevs/brick-by-brick-save-time-with-modular-design-bonus-free-ui-library-6c1a2af2faa4
When we started out I was also skeptical because basically so many new things come in all the time, elements change, it takes a lot of time to build a library, etc. But actually, once you have a system going, it's incredibly easy to create things in your daily work. Of course, when you first need to find a style, it's a different story. But especially when you need consistent output from multiple people, atomic design is the shit.
Nice overview, very helpful! But where's the really good shit like flex and grid?
Personally I use either pen and paper (but then I don't really share them or refine them digitally) or Sketch for more hi-fi versions. I also tried tools like Balsamiq in the past but always felt uncomfortable.
Unfortunately, I also made the experience that showing/testing wireframes often leads to confusion because it looks distracting. In cases like these I prefer having a ready-to-use UI set which I can quickly build interfaces with.
Those typefaces ...
Of course the image quality suffers in some way when you enhance it. But come on, this is about 1 million times better than dragging an image into Photoshop and enlarging it by 400%. I tried this myself with a photo and the 'Photoshop image' is nowhere near the result from letsenhance.io. It sure hits the wall at some point, but cut them some slack.
Tried all of it but decided for Framer. You have control over every single thing and it results in really powerful prototypes. The only 'annoying' thing is that since it runs on real code you need to debug stuff.
Same. Unfortunately, the guys at Sketch/Bohemian aren't very good at having a dialogue. :(
Brutal.
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