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Freelance UX Art Director / Lead Designer Joined almost 10 years ago via an invitation from Charlotte S. Elmar has invited Leon van den Berg
I think this shows us (again) that we need to find balance.
You could go with the extremes of - having no phone at all or - trying to incorporate technology into everything (example: calling your buddies during a silent walk in the woods).
It's not the one or the other. Try to find ways to combine the two in a way it serves you instead of controlling your life.
At least, that's what I aim to do.
Learning design is doing design. Try and error. Make apps and websites and ask others the things you don't know. Good luck!
@qrafts → http://twitter.com/qrafts
Hmm, although it's a nice find I think it's too small of a change to really make an impact. It's very subtle and that makes it hard to notice.
Looks nice. There are many Dribbble apps out there, but I'll give it a try!
I think the older The Sims have one of the best UI of games out there. Very technical stuff translated into understandable and intuitive design.
Think about:
Hi Bilal,
I can only speak as a self-taught designer who hasn't had an education in Design (Theology/Philosophy instead).
For me it wasn't necessary at all to have a Design education. I had a successful small business for 5 years and now I am part of the great design team at Resoluut in Amsterdam. It does help to have a good education (for thinking processes, general knowledge etc.), but I wouldn't call it a must.
Loving design, having a natural flair for it is a great start! I would like to add: Being someone who lives to learn + work, work and work.
Go do it.
(Btw. I couldn't open your website, got a blank page)
This is a great example of using the power of design to 'make a dent in the universe'.
It's a redesign. But not one that really dives deep into the needs of the online reader. It looks like a psychical news paper pasted directly on the screen.
It misses necessary components to make this a news site of today: readability options, usage of space of the screen, responsiveness etc.
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There are many ways to document your designs and I think it depends how your company works and what the process between different areas (UX, UI, Development etc) looks like. Overall advice: communicate with engineers how they would like to see your deliverables.
A few principles that pop up in my mind
Tools
There is so much more to say about this, but this is what I could think of now. Good luck!