Elmar Haneveld

Elmar Haneveld

Freelance UX Art Director / Lead Designer Joined almost 10 years ago via an invitation from Charlotte S. Elmar has invited Leon van den Berg

  • 5 stories
  • Posted to How do you document design?, Mar 12, 2016

    There are many ways to document your designs and I think it depends how your company works and what the process between different areas (UX, UI, Development etc) looks like. Overall advice: communicate with engineers how they would like to see your deliverables.

    A few principles that pop up in my mind

    • Have one central place that all areas can easily reach and understand
    • Start working with consistent and overall Components and Layouts. Name and reuse these (to avoid more work for engineers and make better designs)
    • Specify the basic components early on (example: button is #ccc, 100px width etc)
    • Make clear Style Guides and Specifications (overall colours, typography etc.)
    • Make prototypes to show flows and motion behaviour (add quick videos/gifs of layouts/components to explain screen-to-screen and detailed behaviour)


    • A wiki area with pages for each layout and component (changes? update page with new screens)
    • Style Guides (example: Frontify https://frontify.com/styleguide)
    • Specifications (example: Specctr https://www.specctr.com)
    • Prototypes (Ideally Sketch to Marvel, Invision or for quick stuff Keynote)

    There is so much more to say about this, but this is what I could think of now. Good luck!

    2 points
  • Posted to My year with a distraction-free iPhone (and how to start your own experiment), Sep 03, 2014

    I think this shows us (again) that we need to find balance.

    You could go with the extremes of - having no phone at all or - trying to incorporate technology into everything (example: calling your buddies during a silent walk in the woods).

    It's not the one or the other. Try to find ways to combine the two in a way it serves you instead of controlling your life.

    At least, that's what I aim to do.

    1 point
  • Posted to Places other than college to learn design, Jun 30, 2014




    Learning design is doing design. Try and error. Make apps and websites and ask others the things you don't know. Good luck!

    11 points
  • Posted to Ask DN: Link to your Twitter?, May 29, 2014

    @qrafts → http://twitter.com/qrafts

    0 points
  • Posted to Brand New: The New York Times tweaks its logo for its new video hub, Apr 30, 2014

    Hmm, although it's a nice find I think it's too small of a change to really make an impact. It's very subtle and that makes it hard to notice.

    0 points
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, Apr 28, 2014

    Looks nice. There are many Dribbble apps out there, but I'll give it a try!

    0 points
  • Posted to Ask DN: What video games have the best UI?, Mar 15, 2014

    I think the older The Sims have one of the best UI of games out there. Very technical stuff translated into understandable and intuitive design.

    Think about:

    • Helpful grids
    • Feed forward and feed back (for example the moving arrows)
    • Different modes (building, buying etc.)
    • Mouse behaviours (click, hold)



    1 point
  • Posted to Ask DN: Should I go to a Design School?, Feb 28, 2014

    Hi Bilal,

    I can only speak as a self-taught designer who hasn't had an education in Design (Theology/Philosophy instead).

    For me it wasn't necessary at all to have a Design education. I had a successful small business for 5 years and now I am part of the great design team at Resoluut in Amsterdam. It does help to have a good education (for thinking processes, general knowledge etc.), but I wouldn't call it a must.

    Loving design, having a natural flair for it is a great start! I would like to add: Being someone who lives to learn + work, work and work.

    Go do it.

    (Btw. I couldn't open your website, got a blank page)

    4 points
  • Posted to PillPack: Medication Simplified, Feb 06, 2014

    This is a great example of using the power of design to 'make a dent in the universe'.

    2 points
  • Posted to New York Times Redesign, Jan 08, 2014

    It's a redesign. But not one that really dives deep into the needs of the online reader. It looks like a psychical news paper pasted directly on the screen.

    It misses necessary components to make this a news site of today: readability options, usage of space of the screen, responsiveness etc.

    4 points
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