Elmar Haneveld

Elmar Haneveld

Freelance UX Art Director / Lead Designer Joined almost 10 years ago via an invitation from Charlotte S. Elmar has invited Leon van den Berg

  • 5 stories
  • 11 comments
  • 31 upvotes
  • Posted to How do you document design?, Mar 12, 2016

    There are many ways to document your designs and I think it depends how your company works and what the process between different areas (UX, UI, Development etc) looks like. Overall advice: communicate with engineers how they would like to see your deliverables.

    A few principles that pop up in my mind

    • Have one central place that all areas can easily reach and understand
    • Start working with consistent and overall Components and Layouts. Name and reuse these (to avoid more work for engineers and make better designs)
    • Specify the basic components early on (example: button is #ccc, 100px width etc)
    • Make clear Style Guides and Specifications (overall colours, typography etc.)
    • Make prototypes to show flows and motion behaviour (add quick videos/gifs of layouts/components to explain screen-to-screen and detailed behaviour)

    Tools

    • A wiki area with pages for each layout and component (changes? update page with new screens)
    • Style Guides (example: Frontify https://frontify.com/styleguide)
    • Specifications (example: Specctr https://www.specctr.com)
    • Prototypes (Ideally Sketch to Marvel, Invision or for quick stuff Keynote)

    There is so much more to say about this, but this is what I could think of now. Good luck!

    2 points
  • Posted to My year with a distraction-free iPhone (and how to start your own experiment), Sep 03, 2014

    I think this shows us (again) that we need to find balance.

    You could go with the extremes of - having no phone at all or - trying to incorporate technology into everything (example: calling your buddies during a silent walk in the woods).

    It's not the one or the other. Try to find ways to combine the two in a way it serves you instead of controlling your life.

    At least, that's what I aim to do.

    1 point
  • Posted to Places other than college to learn design, Jun 30, 2014

    http://teamtreehouse.com

    http://codeschool.com

    http://skillshare.com

    Learning design is doing design. Try and error. Make apps and websites and ask others the things you don't know. Good luck!

    11 points
  • Posted to Ask DN: Link to your Twitter?, May 29, 2014

    @qrafts → http://twitter.com/qrafts

    0 points
  • Posted to Brand New: The New York Times tweaks its logo for its new video hub, Apr 30, 2014

    Hmm, although it's a nice find I think it's too small of a change to really make an impact. It's very subtle and that makes it hard to notice.

    0 points
  • Posted to Bounce – A Better Dribbble Client - Available Today for iPhone!, Apr 28, 2014

    Looks nice. There are many Dribbble apps out there, but I'll give it a try!

    0 points
  • Posted to Ask DN: What video games have the best UI?, Mar 15, 2014

    I think the older The Sims have one of the best UI of games out there. Very technical stuff translated into understandable and intuitive design.

    Think about:

    • Helpful grids
    • Feed forward and feed back (for example the moving arrows)
    • Different modes (building, buying etc.)
    • Mouse behaviours (click, hold)

    Build

    Grid

    1 point
  • Posted to Ask DN: Should I go to a Design School?, Feb 28, 2014

    Hi Bilal,

    I can only speak as a self-taught designer who hasn't had an education in Design (Theology/Philosophy instead).

    For me it wasn't necessary at all to have a Design education. I had a successful small business for 5 years and now I am part of the great design team at Resoluut in Amsterdam. It does help to have a good education (for thinking processes, general knowledge etc.), but I wouldn't call it a must.

    Loving design, having a natural flair for it is a great start! I would like to add: Being someone who lives to learn + work, work and work.

    Go do it.

    (Btw. I couldn't open your website, got a blank page)

    4 points
  • Posted to PillPack: Medication Simplified, Feb 06, 2014

    This is a great example of using the power of design to 'make a dent in the universe'.

    2 points
  • Posted to New York Times Redesign, Jan 08, 2014

    It's a redesign. But not one that really dives deep into the needs of the online reader. It looks like a psychical news paper pasted directly on the screen.

    It misses necessary components to make this a news site of today: readability options, usage of space of the screen, responsiveness etc.

    4 points
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