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Joined over 7 years ago
I've recently had the same issue at my job. Tried every tool, including the ones mentioned in this thread. Found them all subpar. Eventually found Keyshape which has been absolutely great. Don't be fooled by the poorly designed marketing site, the tool itself is super robust. (I've found the opposite to be true for SVGator)
The only goal for products is to make customers achieve their goals. Normal users are not overexposed to illustrations because, unlike you, their job is not browsing dribbble nor do they visit SaaS landing page for fun. Contemporary illustrations are not an issue for users - meaning they're literally not an issue.
If you think uniqueness is more important than effectiveness, and treat design as art, then you are far worse for this industry than an illustration pack.
Just because it's different doesn't make it good ¯\_(ツ)_/¯
has always been possible with plugins
Plugins are terribly unreliable in a production environment... they're fine for one-off tricks but not for anything that's core to your product.
I don't really understand the love of Stacks
Try using Figma to build a component for a button with horizontally centered icon & text inside of it. This shouldn't be an issue in 2019, but here we are.
the Figma API to build rapid prototyping with React
That sounds amazing, and I would love to do the same, but unfortunately, that seems like a luxury only afforded to big companies with virtually unlimited resources. I'm having a hard time imagining smaller companies being able to dedicate the necessary engineer and designer resources required for building this out.
Hi Dylan, thanks for the reply!
I'm sure, in numbers, individuals and small teams will always make up the biggest part of the customer base. I'm assuming they're also responsible for most of the revenue right now, but given the size of the enterprises that already signed up, that's bound to change soon. Once that happens, how do you see the consumer product fitting into Figma's long-term strategy? My guess would be mostly as an acquisition channel for Enterprise, but I'm curious to hear how you're thinking about this.
bulk of our product development efforts
I check the Figma changelogs every week and it's great to see the constant bugfixes, QoL and performance improvements! The attention to detail is definitely part of what sets Figma apart.
That being said, I suppose what's giving the impression of slow product progress is the lack of new big features - especially now that Figma is lacking features that are becoming the norm in competing products.
Real data in Sketch, Stacks in Framer X, element-level transitions in Studio and XD. Those are all very strong benefits that Figma is lacking currently.
Figma did release exclusive features recently (e.g. API, dynamic grids,...) but ultimately those didn't materialize in significant benefits in daily use - at least not compared to what the other players are trying right now. Figma's collaborative core is still the strongest selling point, but I feel like that gap is getting smaller. This combined with the new Enterprise efforts is probably what makes it seem like Figma's focus is slowly shifting away from the consumer product.
Either way, congrats on the launch and thanks for Figma. Makes my job 10x easier. Excited to see what you have planned for this year.
I'm assuming they had a ton of big businesses that wanted to adopt Figma but needed these Enterprise-tier features first. This puts Figma in the tricky situation where they need to:
They probably had to dedicate most of their resources to get this done and as a result, the consumer product got neglected for a while. That's unfortunate, but the good news is that most of those resources should be free again.
I'm also assuming Enterprise is on its way to becoming Figma's biggest revenue stream. The fact that plans for individuals and small teams are free seems to indicate that they see these as a foot in the door at bigger (or growing) companies. If that's their long-term strategy, then an excellent consumer product at a super competitive price will remain key to their success, so I think we have nothing to worry about.
If you're looking for something GTD-like: Sunsama and Microsoft To-Do are both pretty great.
Microsoft To-Do is mainly about putting all your todos in neatly organized lists. Then, at the beginning of your day you can choose what you pull in.
Sunsama is similar but it's more like a todolist layed out over a timeline. Every task you just add to any day (today or future). Tasks you didn't finish today automatically get carried over to tomorrow. There's also a backlog for things you don't want to schedule yet.
Based on your comment I think you'd like Microsoft To-Do (due to starting every day fresh), but it's worth giving both a shot.
That's odd. Are they actually part of the team or just viewing projects through sharing links? Can they leave comments and view the full directory?
Maybe Invision changed it since, but we even spent a while chatting with their sales team and there was no way to get the price down, so I don't think we were missing something.
At one of my previous companies, Invision was quoting us 50k/yr due to how many people were on the plan. The thing is you want to make your designs visible to the whole company, so you basically have to invite everyone. So while we didn't have that many designers it was getting super expensive because of all the users with read-only rights.
Because of this we switched to Figma, which only charges for editors and comes out way cheaper in the end.
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This is great, thank you! Surprised this isn't getting more love