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designer Joined over 9 years ago via an invitation from Namanyay G. louie has invited Anna Niess
Not OP but I can tell you about my experiences building/running a Hackintosh.
How long did it take you to setup? I've built a few PCs so getting it assembled was relatively painless. There are specific parts you have to buy that are Hackintosh compatible. Software setup took a few hours to get up and running, and a few days to work out some of the bugs.
Was it complicated to get this running ? Parts of the process are complicated, and in some cases it really just comes down to luck. There were parts of the process that took 5-6 times of trying for it to work, even though no variables on my part had changed.
How stable is the system? Once it was up and running, everything was, for the most part, stable. There were some bugs that I just never got worked out. Getting the machine to sleep properly was a big issue. I also had reoccurring issues with audio that I never was able to resolve.
What features are you able to use / not use? This will completely depend on how well you get it setup. If successful, everything should work properly, but as stated above, there will almost certainly be bugs to work out.
*What's about automatic updates & backups? * This was the part that eventually caused me to give up. I never had any issues, but knowing that any future update could brick the machine was too stressful for me. Apple also introduced background updates that were impossible to disable, making it impossible to avoid updates even if I wanted to.
My Recommendation If you're someone who likes to tinker, is willing to spend the time to search through forums, try out different drivers and combinations of settings, and reformat and start over if things aren't working properly, then building a Hackintosh can be totally worth it. You can save a ton of money, and build a machine that is specific to your needs.
If you want a machine that works out of the box and will be (mostly) guaranteed to work in the future, then buy a mac or windows machine.
Note: the last Hackintosh I built was in about 4 years ago. Some things may have changed since then.
*Also, check out tonymacx86.com. It's a great resource if you're interested in learning more building a Hackintosh.
I purchased a full license to Suitcase Fusion a few months prior to them releasing a new version. It wouldn't have been a big deal to me, except they said they would no longer support their Adobe plugins for the version I bought.
So after a little more than 3 months from when I purchased the software (it was $100, so not cheap), the primary feature I used was no longer supported.
I missed the free upgrade window by less than a month, and when I asked if I could get a prorated price on an upgrade, they declined and said I'd have to pay another $80 for an upgrade.
Really put a bad taste in my mouth about how they treat their customers. I won't be buying anything from them again.
I think the idea is that the code that you prototype inside of Framer is production-ready, built using react native components.
That's why there are already perfectly working Twitch, YouTube, Twitter etc. code components in the Framer component store; they are basically interchangeable.
Maybe I'm missing something, but is there really a focus on detailed animation prototyping? Seems like other than scrolling, the prototyping tool has about the same amount of functionality as Sketch, which isn't a whole lot.
Great write-up, and thanks for sharing your process.
Check out Overlord if you're working in Illustrator and After Effects. Makes it extremely painless to work between the two.
I also noticed a dramatic performance difference when using Studio on my Macbook alone compared to with a 4k monitor plugged in.
Seriously, one of the best plugins for After Effects out there.
To put it very briefly, without the use of UX design practices, you're designing based on assumptions rather than empirical data.
It is impossible to create experiences for your users without gathering real world information, designing based on gathered information, and testing your hypotheses.
I assume that's kind of what they're going for though. It's indistinct enough to work well with digital interfaces and to let the show's artwork stand out, but it also has some subtle details that make it fit in nicely with the Netflix brand.
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I've mentioned this to your support team, but it would be great if you offered an unlimited free trial. You released the product early, and at that time it was not in a state to be used in a production environment (at least not for our team).
I'd love to be able to test and evaluate the product as it's being improved. In the link from this post, your product was admittedly less stable and performant than it is now. But because I used my trial period during the early days, I'm unable to see these changes.
I'm not looking for an extension of my trial; I'm looking for a way to evaluate Framer X against the growing list of design tools to see what is the best product for our team needs.