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Remote Product Designer Joined about 8 years ago
I never stayed at a company for more than 2.5 years, the thought of working more than 5 years for the same company/product scares me, it just sounds boring. But it really depends, I left some companies because I wanted to try something different. I left others because I clearly wasn't learning anything anymore. Now that I've done my experience, and I know what I care about, if the product is a really good product and the team is great I'd be more than happy to stay as long as possible. Now a different thing is happening to me: I'm in my 'I want to help the planet' phase, and my criteria to define what's an interesting job opportunity have slightly shifted. I need a good team, a good product, a clear growth path but also a sense of purpose. I need to know I'm not just making rich people richer. Work in progress.
Keep in mind that businesses often seem to prefer information to be served in more traditional formats, that can be easily shared internally (eg: forwarded to decision makers in the company). So, a standard for B2B case studies seems to be short and snappy case studies that link to additional resources like downloadable pdfs/white papers. OK, the other reason is that you can use this material for your heavy marketing campaigns. I'd be also curious if anyone else has proper data around this.
In my opinion, the narrative of the page should start with some eye catchy graphics of the final result paired with some good title and subtitle to describe the problem you solved for that client. That already answers three questions in one block: Who’s the client? Why did they come to you? What did you do for them? Micro-copy is the key.
Then, you can consider having a very brief summary at the top or on the side with the main key points (objectives/results/technology used/etc). In the main content area I’d tell the story in chronological order (bg>problem>work>solution>link to additional resources). Don’t forget a strong CTA to get in touch :) and don't forget to track all this to learn from your users.
Btw, I’m pretty sure that scrolling is not an issue anymore, if you manage to make whatever is above the fold pleasant and ‘teasing’ enough.
Human Made is hiring a Junior Designer, remote position, from anywhere in the world :)
Gosh! Thanks. TBH it looks like a bug...
Uhm, I'm a designer, and I used MacBooks Pro for years and years. My last MacBook Pro was the 15" early-2014 model, and two months ago my company sent me the latest MacBook Pro, 15", highest specs. I was expecting a huge improvement that to be honest didn't happen, so in a certain way I'm quite disappointed. If before I could use the trackpad to design things on the fly, now it's almost impossible to use, especially holding something by pressing with the thumb while moving the index finger it's very much harder, shaky result and so on. The surface of the trackpad is way too big and too close to the edges. I can't chill anymore on a beanbag with the laptop on my stomach, because my hoodie now ends on top of the trackpad. I heard many people complaining about all types of problems with that, also keys that don't work well.
I personally find the touch bar really annoying, apart from a few useful buttons (when you remember they exist) it's a UX disaster. I often press something by mistake, for instance, I was used to rest my finger on the Esc button but obviously now as you hover on it you trigger an action. It takes 5 seconds to turn down the volume because pressing the button just opens the volume slider—in a different position— and doesn't actually turn down the volume.
All programs seem to perform at the same level of my previous computer (pretty well), maybe a little bit better but not much. I use Sketch, Photoshop, Illustrator, InDesign, Premiere and 3bn of tabs open on Chrome, and all that stuff.
What to say? It's a great machine, but IMHO if you can find the previous model you might as well go for that.
I'm a UX/UI designer, I work for several digital agencies from anywhere in the world. I run UX workshops in London and love kickstarting projects.
Remote: Yes - Contract only
Skills: User Experience and visual design
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