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Meng, this looks like a really interesting read - but the sample page scrolls horrifically on my brand new iPad (which I expect to read the majority of the book on). I'll definitely preorder if you can guarantee the site will run well on my device.
It was an interest concept, to be sure, but I also remember menus with multiple options in that game being a game of luck. The 3D maps, on the other hand, we're a joy to interact with.
Metroid Prime totally set the benchmark for immersive first-person HUDs before they became commonplace in games. Plus I love the way the different visors (scan, thermal, x-ray) each have a distinctive take on the default one.
The copy is great too:
In just 30 seconds you'll smash one hundred glittering blocks and earn thousands of points. Then you'll do it again. And again, and… it's night already?
You'll WANT to be stuck in line!
And I'm suspicious of the equally-hilarious review:
PrismaDROP has taught me more about myself than my own psychologist.
Seems to have been deleted already. Luckily Business Insider snapped it before it was taken down: http://static1.businessinsider.com/image/522b869869beddde722fcf9c-909-454/max-ma-yahoo-design-intern-logo-concept.png
As harsh as this piece is - especially in the light of the "Be nicer" post at the top of DN today - I can't help but agree with the author's criticisms of the new logo. I thought that the "new" Yahoo was to be hip and fun, hence the Tumblr acquisition, but this logo says the complete opposite: old-fashioned, bland and corporate. The skewed exclamation mark is the ironic cherry on top.
That said... Mayer has managed to get the internet talking about Yahoo once again. Her management abilities (and certainly her design skills) may be questionable, but her ability to court press is certainly not.
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About time. Pretty cool that the desktop view is basically unchanged, though. It's all too easy to sacrifice an existing design (with which readers are already familiar) at the altar of Responsive Design.