Mike Arndt

Mike Arndt

Design @discordapp Joined over 10 years ago via an invitation from Daryl G.

  • 10 stories
  • Posted to Alternatives to UserVoice?, in reply to Dave Humphrey , Sep 27, 2016

    Can you import current UserVoice stats? :o

    0 points
  • Posted to Amazon uses dogs on its 404 pages now, Jul 26, 2016

    The "Meet the Dogs" page is 100% composed of images -- text and everything. 100%, Amazon, way to kill it.

    0 points
  • Posted to Site Design: Plume, Jun 16, 2016

    no thx

    1 point
  • Posted to What’s New in Sketch 3.5? The Top 12 Features that make it a Design Power Tool, Jan 29, 2016

    Sketch Measure doesn't work, don't update.

    be warned.

    2 points
  • Posted to ASK DN: Left or Right?, Dec 18, 2015


    1 point
  • Posted to Pixate is dead, unofficially., in reply to Matt Hoiland , Dec 06, 2015

    Besides the fact you have to use it in he browser, do you really think Sparrow is better than Inbox?

    1 point
  • Posted to Design Disruptors from InVision, in reply to Thomas Rawcliffe , Sep 30, 2015

    This so much.

    1 point
  • Posted to "Slack for Gamers" sure looks like Slack..., in reply to Nathan Huening , Aug 24, 2015

    I'm not sure why you're so upset about Discord, nor what we 'ripped off.'

    0 points
  • Posted to "Slack for Gamers" sure looks like Slack..., in reply to Steven Chen , Aug 23, 2015

    Thanks! That's awesome to hear.

    Your thoughts were ours exactly. When working on Fates we witnessed first hand how our community was using a bunch of scattered apps: LINE, Facebook Messenger, WhatsApp and others to coordinate and message each other outside of the game. Mix that with being a team of hardcore gamers and our experience with dated tools like TeamSpeak and Mumble Discord seemed like the natural evolution -- a platform with modern technology to bring these groups together. A single app that filled both needs: superior voice with a modern text layer.

    I've stated it a few times, but what you see here which I will admit has aspects of Slack (which I don't think is a bad thing) is just the base. We have only just started tackling many of the game specific features which will differentiate us even more.

    In response to your two questions:

    1 - The original idea for Discord was to replace apps like Teamspeak and Mumble, which are a little different. The invite link was meant to be a frictionless representation of sending someone your server IP and password each time you would want to add a new member. By making each invite link based we could also attach features to it, like having the links expire or attaching permissions to them.

    As more and more Reddit communities and streamers have picked it up, we are now looking into ways to expose these groups. A list of/way to discover public servers like you mentioned is something we are exploring. The app itself has no problems handling these communities either. Some server with 1,000+ members. /r/speedrun had 280+ people connected to a single voice channel the other week to stress test without issue.

    2 - The short answer is a lot: Java, Javascript, C++, Erlang, Elixir, Objective-C, we use Electron, React and more.

    Edit: stupid markdown formatting

    0 points
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