As the mainstream phone size starts to grow, do you think current design guidelines (including Material) will have to adopt in order to provide a more ergonomic and thumb-friendly experience?
On top of that do you think Material, a design language made with a 2 dimensional plane in mind is applicable for augmented or virtual reality devices?
Hi Matias,
As the mainstream phone size starts to grow, do you think current design guidelines (including Material) will have to adopt in order to provide a more ergonomic and thumb-friendly experience?
On top of that do you think Material, a design language made with a 2 dimensional plane in mind is applicable for augmented or virtual reality devices?