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Athens, GA Director of Design at MDS Joined almost 9 years ago
Hey Jason. I've come to several points where it was necessary for me to contract both designers and developers. It's definitely kind of stressful being in the manager role when multiple projects are going and it's you personally that are on the line for each. Ultimately I decided, I enjoyed being "the guy" coming in and doing "the thing" on projects, without having to worry about making payroll for a company. I've become very accustomed to hitting income goals on my own and adding employees to that always scared me. I've come very close to hiring before, but ultimately decided it's not really what I wanted.
I'm much more excited when I'm working on products too, that have potential to earn income without crazy expenses that can come with keeping someone on staff fed with work.
Hah, thanks for calling my IG stories awesome. Each one I post I think to myself, “this is stupid and probably no one cares” lol
Really loving InVision Studio for this now.
Thanks for the support.
I don't really go anywhere in particular for inspiration. I'm constantly inspired all day, everyday. Just being generally observant and looking for new ways to make new connections with new things.
Excellent! Thanks for jumping in here and chatting. =)
Right on. Definitely recommend a good dev to partner up with if it's stuff that's over your head. (It's over mine and just not what I'm experienced in and familiar with)
Dude, thanks so much. Just checked your site and the feeling is mutual. Great stuff. Love the flame emoji as the
tag and the multi-flame emoji as you go deeper, lol. Genius. Especially like your Exodus project.Fun fact: The RIFT font was designed by my studio-mate, Mattox Shuler, while sitting right beside me. Originally made for his card game, Control
Hmm, favorite song right now... I've had "Hit Parade" by Mutemath on repeat for a few days now. Can't say favorite-favorite because that's just too much commitment. =)
Also, just saw that you're in ATL. If you're ever in the Athens area, hit me up!
If you've never done it before, I'd recommend taking on as much as possible yourself.
Even more unsolicited advice... pair down your product to the most basic version of what it could be and don't overthink it. Set a launch day, like 4 weeks from now. 3 months maximum. Start talking about it. Get feedback now. Don't be afraid of sharing your idea. See if you can make presales. Go ahead and reach out to people who you think might be interested.
The worst thing you can do is lock yourself in a room for 8 months and work on it in secret and then launch to crickets. I had to learn that the hard way. =)
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I've tried true dark mode for close to a full month and I just can't stick with it.