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Co-Director at Designer Fund Joined about 10 years ago via an invitation from Justin E.
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That's nice #microcopy
Monument Valley disrupts the traditional game design paradigm in a number of ways:
-It’s quiet and restrained: Princess Ida roams a de-cluttered world without loud music (what Ken described as “ambient, Zen-like sounds”)
-Ida’s lack of a distinct personality lets users imagine what she’s thinking and tell their own story to foster a sense of empathy
“There are no enemies in the game and nobody is killed, and yet since its launch in April 2014 Monument Valley has sold 5 million copies and generated $13 million in revenue by attracting a broad base of fans beyond hardcore and experienced gamers including kids, old people, families, and newcomers.”
We want to hear your tips from accepting/declining a startup offer, please comment if you have any. Thanks!
Got any ideas for how the growing number of on-demand products can be used for good causes?
Fixed now, thank's Ian.
This looks powerful, seems like combining some of the best of Slack and Asana?
Rory great to hear from you, congrats on the continued progress!
Designer News
Where the design community meets.
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