Matt Bango

Matt Bango

California Head of Design at Palantir Joined over 10 years ago via an invitation from Matt B.

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  • Posted to Progressive Reduction, in reply to Daniel Golden , Feb 05, 2013

    Conceptually, this has been happening for years in video games. Time spent, actions taken, leveling up, etc have yielded changes throughout the game (making things available, hiding them, etc). I would imagine users respond positively to gradual changes in a UI, especially with removing repetitive elements like labels. That said, it would be fascinating to have some data behind that theory.

    0 points
  • Posted to Make it flat, motherfucker., in reply to Shawn Borsky , Jan 30, 2013

    I made this in about 7 minutes as a joke response to - it wasn't intended to be serious :).

    3 points
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