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Product Designer @ HelloSign Joined over 9 years ago
Ditto. I would love to see eventual support for transitions and animations. Protowire (Sketch plugin) has support for basic transitions but only certain types. With states and transitions being so integral to most interaction design, it feels like a no-brainer for Sketch to keep building towards supporting more interactive mockups. Static mockups feel like increasingly limited artifacts of the design process.
I experienced the same bit of discomfort when I read this. I understand that it is meant to be somewhat provocative and ask an uncomfortable question, but it feels like it is doing so from a place of privilege and in an unnecessarily condescending way. I certainly have my own opinions about what constitutes meaningful work, or a meaningful product/service (they are not always the same), and those opinions have changed and evolved a lot over the course of my career.
So it's still a worthwhile question to ask yourself, but the author also assumes a universal notion of what is meaningful and making the world a better place and what is not. That can be a great conversation to have when you show respect for other people but the perceived tone of self-righteous felt unfortunate.
Our company (currently ~80 people) has catered team lunches for new hire start dates that are a really nice way to celebrate new employees and make them feel welcomed. Teams usually also take new hires out to a more intimate team lunch. Work anniversaries are usually announced in the team chat to recognize folks, but 4-year anniversaries are celebrated by presenting the employee with a big check intended to going on some sort of travel adventure.
I've been looking at a lot of pattern library and style guide tools/generators lately, and Fractal's v1 is one of the best I've seen yet. It's thoughtfully constructed with some great defaults, uses a component based approach, and is extremely modular and extensible itself. (There's even an API available.) Oh, and of course, it's open source and free. Incredible! Looking forward to seeing how it continues to grow.
I was hopeful about RightFont (I use Font Explorer currently). The simple design and cloud service integrations were a big part of the draw, but without any way to tag or categorize fonts, it doesn't feel like a robust enough font manager to handle a large collection of fonts in different contexts.
Overall design and feature implications look solid, but the experience is the make or break for me. (The screenshot looks a little busy IMO, but since it's just a mock, I'll wait till I see the real thing.) Airmail released with so many of the same features and conventions as Sparrow, but it just didn't quite do it for me. I never felt that it had quite the same finesse or attention to detail, and so while I eventually switched to the Gmail/Inbox web interface, I continued using Sparrow for quite a while after the plug was pulled.
Looking forward to seeing what Polymail brings to the game and would love an early invite to try it out and provide feedback, if possible!
I'm sure it could still a reasonable amount of work, but I also imagine that the people creating these likely have access to the original, 'already masked' artwork, and can just create (or recreate) the 3D art without going 'backwards' to mask already composited images.
It felt more like a promotion for Treehouse, but I totally agree with what they're doing. For a long time we have kept saying that newer technologies will allow us as a society to work fewer hours. Instead, we just have more polarized wealth distribution and fewer overall jobs. I know that software/tech is sort of this anomalous industry right now, but this should absolutely be the new standard we strive for.
This one's probably my favorite... http://letterror.com/dev/mathshapes/page_20_Excellence.html
Our startup is small enough that our design team is 2 people surrounded by everyone else in the company. Unfortunately, we don't have a dedicated PM (a shortcoming, I think), but that also means that as a designer, I am responsible for a lot of consensus wrangling, info gathering, and question asking.
It doesn't specifically focus on our team structure, per se, but I recently wrote a post that walks through our general design 'process', in an environment where there are lots of different hats floating around and not a whole lot of consistency from one project to the next.
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