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Northern California Design lead at Haiku Joined almost 9 years ago
Same. Used to use this when working remotely for international clients. Was free for me, as I was paid directly.
Web app has a clean interface with a tasteful sprinkling of motion design here and there to get ya going. Definitely recommend to anyone looking for a just what's needed, well designed invoicing tool.
they want to combine them
Yes, this is very common in my experience. The team feels like there's been a nice compromise and can't see that the merge is worse than the discrete directions.
Yeah, this is the only thing that caught my eye as well. Otherwise looks great! Congrats on getting it done. Here's an example of what inverting the rotations feels like if you're curious: https://share.haiku.ai/u/taylor/spectave
It's very inspiring to see someone take on (and finish) a challenge of this magnitude. :)
We (Haiku) were one of the very first adopters of Figma's new API. Many issues have been fixed since the initial release and subsequent first few weeks. Would love for you to give it another shot and let us know if you're still tripping over any loose ends.
Love the hero animation. Nice work! Congrats on the launch!
Hey by the way we have Figma integration now https://www.haiku.ai/blog/figma-haiku-integration-delivering-motion/
Hey Sandro,
We do support bitmaps now (.pngs included ). You just need to bring them into Sketch first and mark them as a slice. And of course, we always encourage the use of svgs, as these will keep your project file sizes smaller and scale better. ...But sometimes you just need to bitmap though — we get it. ;)
Hey Jimmy, sorry to hear about the crashing! I think we tracked down that bug today.
Animation along a path is definitely something we want to get to sooner than later. It's on our roadmap. There are some techniques that can get you animating an element around a circle though. If you'd like some help with that please feel free to message me @taylor on the Haiku community slack or email me at taylor@haiku.ai.
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We do have an internal build for Windows working but have yet to make it publicly available. We're planning to release it this year — sorry that I can't be more specific than that at the moment. We’ll do a closed beta before a full rollout, please join the waitlist if you’d like to be part of it: https://www.haikuforteams.com/windows-and-linux/