• Mattan IngramMattan Ingram, 5 years ago

    Ok I am probably taking this way too seriously....

    Usually love this comic series, but I feel like this one missed it for me a bit. Most of these are what would happen if Agile/Scrum Product teams worked on physical products and they didn't listen to their designers or UX researchers.

    In fact maybe a more appropriate title would be "If physical products were designed like Dribbble shots".

    Also this sentiment is odd to me:

    We like to call those things products because they make us feel important. But usually, we just work with pixels and make-believe stuff

    Didn't the divide between the "real" and digital worlds stop mattering a while ago? Are these not actual products that actually have an impact on our lives and the world around us? I don't want more material/physical goods, I have plenty already, but I get a lot of real world and physical value out of the digital products I use and pay for.

    My sense of importance in my work is dependent on the work, not whether it is physical or digital.

    13 points
    • Pablo Stanley, 5 years ago

      Thank you for sharing your thoughts, Mattan. I pretty much agree with you!

      The initial thoughts were more on the personal side and not talking about everyone's experience. You're right that the divide between digital and physical is blurry. I was trying to describe more what I answer, in a self-deprecating way, to other people that are not part of the industry. From what I have experienced, for them, the division is still pretty real. Some people wouldn't consider an app an actual product, at least not as real as a chair or even the phone where the app could live.

      I just wanted to share those awkward moments when I try to explain what the hell I do. The article/comics are not meant to be taken too seriously, but I appreciate that you care about our craft and champion what we do :)

      2 points
      • Mattan IngramMattan Ingram, 5 years ago

        Haha thank you for clarifying that, and I probably should have realized it was more from a personal perspective than a critique of "Designers".

        I do love these comics and the humor is always on point, so don't let my nitpicking be anything more than that!

        2 points
        • Pablo Stanley, 5 years ago

          After your feedback, I actually went back and changed the quote from “we” to “I.” So it's not misunderstood.

          I appreciate your nitpicking since it made me realize that that's not what I meant :)

          Thank you!

          2 points
  • Andrew C, 5 years ago

    The NPS table is pretty hilarious (and sad).

    5 points
    • Pablo Stanley, 5 years ago

      On a scale of 1 to 2 where one is “somewhat likely” and two is “extremely likely,” how likely is it that you would recommend these comics to another designer?

      2 points
  • Edgar Chaparro, 5 years ago

    DUDEEEEEEE you strike again

    4 points
  • Tom Capossela, 5 years ago

    Another great one Pablo!!! :D

    3 points
  • Pete Lonsdale, 5 years ago

    Surely the MVP of a chair would be a cushion/pad to sit on as that is the main purpose of a chair... to be sat on.

    The V stands for Viable... a stick is not a Viable MVP of a chair.


    1 point
  • Bevan StephensBevan Stephens, 5 years ago

    I'm starting on my first physical product design project this week, I really hope it doesn't play out like this, but it might :-)

    Just need to figure out how to do scroll-jacking irl.

    1 point
  • Robin GoyalRobin Goyal, 5 years ago

    Would that not be better to say Digital Product Designer instead of Screen Product Designer?

    0 points