Kid Pix 1.0!
...I think that's even older than BannerMania...
This program is what got in graphic design in the first place!
ZZT, the 1991 adventure game for MS-DOS. I used it to make my first interactive virtual world when I was 5 or 6 years old. The graphics were entirely ASCII art, and ZZT-OOP was an ingeniously simple scripting language for basic video game mechanics that helped unlock a ton of creativity. Thanks, Tim Sweeney.
Dpaint IV on Amiga for me.
Dpaint IV as well
It was pretty amazing at the time!
Macromedia Fireworks MX.
Mine was Corel Draw 3, released way back in '92. I was 13 yrs old.
Old school! If we discount MS Paint mine was Adobe Fireworks †.
And then there was an awkward phase until Sketch finally appeared.
Don't tell me you never tried to use for Gimp as an alternative to Photoshop...
:DD I think everybody initially did that
I started with Macromedia Fireworks in 2004! =) Then Photoshop & Illustrator (which I still use), and Sketch for some projects.
+1. Still miss it :'(
This program was mind-blowing back when I was about 12 or 13 (21 years ago, good god)
Wow, I just realized my first "design" software was Print Shop Deluxe. No idea which version. I don't know why I never considered this design. I was probably 11 or 12, building flyers when I wasn't building games. Everything sucked. BUT I PAID EXTRA FOR THE BONUS CLIP-ART ON CD-ROM!
Quark. I still miss it.
Pretty archaic but my first design tool was a pencil. For more digital tech, it was MS paint then escalated to Photoshop 7.
Exactly the same for me!
Probably MS Paint
I experimented with MS Paint and Netscape Composer as a kid then discovered Macromedia Fireworks 4 at the beginning of my professional career This was most advanced web design tool at that time. Unfortunately Adobe let it die, but lots of its features passed to Photoshop and later to Sketch.
Gimp was the shit..
I started with Paintbrush (later MS Paint) when I was 5. Printed all of my "designs" on a B&W printer and colorized them by hand.
Deluxe Paint for Amiga here as well. The Tutankhamun artwork is still as amazing.
Mine was Microsoft word 97. I'd stay up all night designing with the shapes.
PrintMaster, don't remember the version but was on a 286.
Mine was CorelDRAW V5 in 1993. My friend's dad had it for work and whenever I came over he showed me how to use it to create character sketches for Dungeons & Dragons.
Pretty sure it was Freehand at school, then Photoshop 6 or 7 on a totally legit CD ROM my Uncle brought back from the Far East...
MS Paint after that.
Mario Paint probably after that, and since then it's been mostly Photoshop, Fireworks, Director, Flash, Illustrator, etc.
First computer back in 2003, when I was 13.
- Photoshop 7
A pencil, some paints and a canvas. First program was MacDraw on whatever Mac was out in 1986 (or so)
Not including MS Paint, it had to be Sea Shore. I know I'm a young kid.
Deluxe Paint on Amiga ...
Deluxe Paint 3 on my beloved Amiga 600.
On Commodore i can’t really recall how it was called but on my first PC it was Corel Draw 6 or 5.
Hmm, first graphics software… Kid Pix. First design tool, Ulead Photoimpact, it was free, bundled with my scanner! I was so jealous of those with Paintshop Pro. Then I got a ripped copy of Photoshop 5.5, for when I was getting "serious" about design.
Oh man! For me it was Microsoft Image Composer
MS Paint FTW!
!Draw on an Acorn Archimedes. About as basic as it's possible to get, but I still managed to create some surprisingly advanced designs.
First memory of a computer was a text editor on my dad's computer where you could make shapes using different characters that were designed to make outlines (i guess). Some monospace font-thing. This was likely around 1994-ish.
A few years later the battle among my friends was between Adobe Photoshop or PainShop Pro. Not sure which side I was on :)
First time I 'designed' something was a pair of 3d hands in a tool called 'anim8or'. Just looked it up and apparently the development is still sort of continuing. The website still looks the same as it did in the early 00's.
OMG Yes! :D The time it took to print out stuff on an old Epson dot-matrix printer..priceless.
Corel 1.02 I think... That's going back a way now though.
Hmm, this one's tricky to answer for me...
When I was around 8 or 9, I attempted to prototype my own operating system using Broderbund PrintMaster 3, as it allowed HTML linking between "pages", even if it was meant for greeting cards and such.
For designing, prototyping, and building actual applications I started with The Games Factory by Clickteam, and eventually moved to Multimedia Fusion 1.5 Pro which had more capabilities and better suited for applications. At around age 14, I started attempting to build the equivalent to Valve's Steam or the Mac App Store for Windows apps using MMF 1.5, and even tried my hand at creating an alternative markup language for vendors to create custom marketing pages for their apps.
Sadly I found that MMF wasn't quite powerful enough to pull something like that off, despite it having some pretty great networking plugins. But in terms of UI design, grids, layout tools, etc. blended with a visual, event-based programming system, it was amazing to learn on!
Clickteam is responsible for making me a UI/UX designer today.
Print Shop! (Did my ~10th Birthday invitations using this - good times.)
I'm pretty sure it was HyperStudio on the Mac in 4th grade back in the 90s.
Photoshop (and ImageReady /me shivers remembering which, it was the app incorporated into Photoshop to slice and dice to generatebased HTML templates) and Illustrator