I signed up for Pablo's UI Animation course a few weeks ago and the content and teaching style really resonates with me. I even love the backing music! So for anyone out there who's thinking about the course - just do it! Pablo thank you for sharing your knowledge :) Can't wait to see what you do next.
Does the Udemy course and Youtube course have the same content?
@Marcus. Yes, a lot of the content is the same. The Udemy course offers a better tracking of your learning, it has some challenges, a small community, a forum, and some extra content :)
Thank you so much, N S. This means a lot to me.
You're welcome - keep up the great work.
Hi Pablo, thanks for putting this together. Very helpful for a newby on prototyping!
De nada, señorita :)
All the lessons have source files on the description. And just in case the link up there doesn't work, here is a direct link.
Here's a gif of the result of the character animation lesson:
Excited to check it out! Thanks for taking the time to put this together.
Sure, Rachel. I hope you find it helpful :)
I'm 4 videos in, and it's awesome! Thanks, Pablo : )
That's awesome, Denise! Looking forward to seeing what you create after learning to use these tools :) BTW, I just made a crash course on Flinto too, if you wanna check it out ;) https://www.youtube.com/watch?v=GfNu015RlzQ&list=PLWlUJU11tp4eh1sLw2VTuc5CuZDPNnsBr
This is great, loving your nerdy donut character! Thanks for sharing
Haha, awesome! Would love to see what you come up with :)
Thank you! I've been really wanting to get into Principle, and this motivated me even more to get into it. A+ work and kudos for this!
Glad to read that, Eduardo. Looking forward to seeing the awesome stuff you create from this. Échale ganas! ;)
Hey, Eduardo, just wanted to let you know I just made a crash course on Flinto too, if you wanna check it out ;) https://www.youtube.com/watch?v=GfNu015RlzQ&list=PLWlUJU11tp4eh1sLw2VTuc5CuZDPNnsBr
Nice! Checking this out now! Thanks!
Yayness! Thanks :)
This is awesome! Was just thinking about doing this myself. Thanks a lot for putting this out there.
Thank you, Chris! I really appreciate it :)
Just finished the whole series. This is WAY better than I could have ever done. Shared on twitter for you =]
Aww, man. You made my day. Thank you. I really, really appreciate it :)
Thanks! I'm a JS developer currently learning design so this is perfect for me. I've recently started playing around with Sketch but I haven't touched Principle yet. I'll watch your videos tonight!
That's awesome, Adam! I also made a crash course on Sketch, if you wanna check it out ;) https://www.youtube.com/watch?v=cEplnCnZuDM&list=PLWlUJU11tp4fEXI8deWhBQAHDv9R23WHB
Thanks! Definitely going to check this out.
Thanks, Drew! Let me know if you have any feedback :)
besides using Principal as a visual demo/reference. does it have any other functional purposes that can be used in the final web/mobile application?
Principle is mostly for prototyping, getting a feel of an interaction or a flow early in the process, before investing in engineering time. The hand-off from principle to developers is, unfortunately, not that great–it only exports a video/gif or a prototype your develops can play with using the Principle app. BUT, and this is a big but, this is still a GREAT step in the right direction. This is still way better than just pointing at static screens and explaining to your developer how your animations should look like. Use Principle as a stepping stone towards building a great experience, not as the final product ;)
ok that makes sense. then what tool do u recommend that can actually generate production-ready code?
Quartz Code promises that. I have used it just a bit, but looks awesome: http://www.quartzcodeapp.com/
Which of the 2 apps do you prefer for designing mobile app interactions and which one would you recommend to noobs?
Hey, Marcus! Even though Flinto and Principle do a pretty similar job at prototyping, I don't necessarily have a favorite. They both have some specific features that make them unique. For example, Flinto gives you an animation designer, so you can try things easily, save your animations, and reuse them with other elements. That comes pretty handy when you have a large prototype that repeats a lot of transitions. Principle, on the other hand, makes simple animations super easy and quick. It also has the power of drivers (animations that are controlled by continuous interactions like dragging, scrolling) and a timeline. If you're a fan of the timeline, then Principle is great for you. If I had to make a difference, I would say that I most commonly use Flinto for bigger prototypes and Principle for small interactions or animations. There isn't really a tool that works for everyone. I recommend you trying both and choosing the one that you feel more comfortable with and solves most of your problems :)
Hey, Marcus. I just made a crash course on Flinto too... if you wanna check it out ;) https://www.youtube.com/watch?v=GfNu015RlzQ&list=PLWlUJU11tp4eh1sLw2VTuc5CuZDPNnsBr