It would be nice if dribbble "likes" worked like this...

8 years ago from , Señor Designer

If you could show me a percentage of likes based on views, it would really show me how many people actually like it. I find myself comparing my dribbble shots to others based on number of likes instead of percentage of likes. If someone uploads a shot and it gets 120 likes but has 23,000 views, I'd say not too many people actually liked it.

Something like this would work:

Like this


  • Ryan -Ryan -, 8 years ago (edited 8 years ago )

    Quickly wrote this up for ya:

    javascript:(function(){var likes = parseInt(document.querySelector(".fav-number a").textContent.replace(",","").replace("likes","")); var views = parseInt(document.querySelector(".meta-views").textContent.replace(",","").replace("views",""));var percentage = ((likes / views) * 100).toFixed(2); var favDiv = document.querySelector(".fav-number a");var percentageSpan = document.createTextNode(" | " + percentage + "%");favDiv.appendChild(percentageSpan);}())

    Just save that as a bookmarklet

    and click it on a Dribbble post, and voila!


    117 points
  • Miguel Solorio, 8 years ago

    The biggest issue in this is assuming people did not like it

    25 points
  • Duke CavinskiDuke Cavinski, 8 years ago

    I think it's kind of a potentially sad analytic for an otherwise fairly positive-feeling product. I'm also not sure what the percentage really tells you about your work, or the likes for that matter.

    Low percentage : "It's interesting enough for people to view it, but not enough to select the like button."

    High percentage : "So amazing that people absolutely could not resist selecting the like button."

    I mean, why not go ahead and say, "94% bounce rate." I dunno.

    11 points
    • Santiago BaigorriaSantiago Baigorria, 8 years ago

      I agree Steven.

      Percentage won't tell you anything about your work. Plus, there's a lot of freaking amazing work on Dribbble that get's 20.000 views and only scores 2k or 3k likes. It's really impossible to calculate how good your design is based on likes. I personally believe that likes are a mix between fanaticism and real likers of course. Also, there's a lot of viewers that simply don't like because of jealousy or something (I cannot explain the 20.000 / 3k gap otherwise), because sure, we all have different tastes, but we must agree that some work is good whether you're an A or a Z...

      2 points
  • Matt CoadyMatt Coady, 8 years ago

    I real problem with dribbble is it's a place for designers to pat each other on the backs, not a place for any constructive criticism. It's an ego farm.

    7 points
    • Tony Gines, 8 years ago

      I think this small change could help give you some sense of whether or not a design is successful or not. It's definitely a popularity contest right now and this small change would basically level the playing field a bit.

      0 points
    • Dean HaydenDean Hayden, 8 years ago

      Most post are snippets and flexing craft. Often there is no context; it's about aesthetics.

      If I see something exceptional I'll give kudos and explain why, if I see something that would benefit from my advice, I'll give it. Anything else in between I'll skip.

      1 point
  • Diesel LawsDiesel Laws, 8 years ago

    Slight issue: Views = Logged in and logged out visitors. Likes = Logged in users only.

    If you're assuming that the people who viewed, weren't logged in and didn't click LIKE didn't actually enjoy your post, you're going to have a bad time.

    Sure, there's no way to quantify that on the other side either, but it's not smart to link views to likes in this case.

    5 points
  • Cole BemisCole Bemis, 8 years ago

    It shouldn't be too hard to make a Chrome Extension to do this. I'll try to whip one up in my free time.

    5 points
  • Kurt MadsenKurt Madsen, 8 years ago

    I'd rather see a forced limit on the number of Likes you can give per month like they do with shots. If everyone has an unlimited number of likes, then each person's individual Likes are essentially only a shade above worthless.

    2 points
    • Angel Seong, 8 years ago

      i disagree. likes are valuable because it is an extra step taken by the user to give recognition to a shot. to give a like you have to log in, seek out the heart, and click it, -- this still takes effort from the user which still represents value to me.

      0 points
  • Trev MorrisTrev Morris, 8 years ago

    Can we move onto fixing comments? Say if someone comments on a particular aesthetic issue - "thicker lines, man", we could rate the comments up/down, much like on here, perhaps suggesting % of dribbblers are in agreement with the critique.

    1 point
  • Dean HaydenDean Hayden, 8 years ago

    I understand ratios.

    It's all subjective; 100 views, 85 likes and 0 comments is less insightful than 1200 views 20 likes and 10 comments.

    Design is subjective, only so much can be measured.

    1 point
  • Matt BaxterMatt Baxter, 8 years ago

    You would need to come up with an appropriate scale for what a good percentage is. For example, nobody would ever get a 100%. So what percentage would you consider good? 50%? 30%? I don't think its quite a clear as you might think.

    1 point
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    0 points
  • Hugo BrookHugo Brook, 8 years ago

    This would work with a lot of websites, YouTube included!

    0 points
  • Nicolas GirardNicolas Girard, 8 years ago

    maybe you should focus on doing good work instead of like counts and how popular you are compared to other people.

    0 points
  • Surjith S MSurjith S M, 8 years ago

    You should report this to Dribbble.

    0 points
  • Ian De DobbelaereIan De Dobbelaere, 8 years ago

    I'm just fucking too lazy to hit that like button, if i like something it goes in to my dragdis folder. I also forget to like things. Never really bothered paying attention to the likes. If a person takes the time to click on the preview in his feed to see the exact same thing but bigger i consider it as a like.

    0 points
  • you love, 8 years ago

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    0 points
  • Jacob TaylorJacob Taylor, 8 years ago

    Disagree. All this does is incentive designs that will net more 'likes'.

    The focus should be less on 'likes' and more on original content.

    0 points
    • Trev MorrisTrev Morris, 8 years ago

      Really, we should give more attention to posts that have lots of comments with a minimum word/letter count - not sure if there is any correlation between word count and comment 'value'.. could be interesting.

      0 points
  • Tareq IsmailTareq Ismail, 8 years ago

    Good idea, Tony. I'd definitely use this as an extension.

    The like-to-view ratio, like most metrics, can be helpful if considered as one data point among many rather than the only measure of success.

    Just saying that 'design is subjective' doesn't fully explain it. All design is evaluated in terms of audience and environment.

    (1) Audience: Your design may be done for a particular aesthetic or to match a specific brand so may not garner as many likes from the average person. In particular, currently on Dribbble, shots that are animations and/or 'material' styled garner far more likes than others.

    (2) Environment: Your design may be a piece among many that form a full product. Showing a single screen or shot doesn't always convey how it fits into the bigger picture. For example: some designs for smart watches look excellent on Dribbble but when in use and in harsh sun-light are hard to read or use.

    As a corollary to (1): Would be neat to see a Like/View ratio from only your followers. The assumption being that your followers understand/appreciate your design aesthetic and therefore evaluate it differently. Again, this wouldn't be the single metric to rule them all but would be another useful data point.

    0 points
  • JC .JC ., 8 years ago (edited 8 years ago )

    People not hitting the like button =/= people did not like what they saw

    number of views of a dribbble shot =/= number of dribbbler users who looked at the shot

    0 points
  • Taulant SulkoTaulant Sulko, 8 years ago

    That is actually pretty handy also it would require minimum effort to implement.

    0 points