Impressive presentation but I don't think turning Sonic into a hipster indie game character is the way to save the franchise. You've only got to look at how little Mario has ever changed to see that the issue isn't with the character, it's to do with Sega over designing the characters/story/plot and the poor end product. Sega sold more copies of Sonic 1 on mobile platforms than they did Sonic Boom, tells you everything you need to know.
I thought about this as well. I believe one of the great characteristics of Sonic is that "badass" looking, being radical, etc, I am not sure I completely agree with the look of being vulnerable as the author mentioned.
But apart from the character, all the other ideas seemed great to me, such as not spinning while jumping, jump dash, and the backpack items sounded nice as well. It's a good way to improve the gameplay making it more appealing.
One thing that really disappoints me nowadays on Sonic 3D games, and I agree with the author when he says Sonic should stay 2D, is the felling the game is playing itself the whole time and it just feels dumb pressing right and left while sonic runs like crazy. (Not that different from Sonic Dash on iOS)
Sega is completely lost in regards Sonic franchise, and that's no secret. I also hope they find their way back into the game.
Nevertheless, the presentation was top-notch and proves the argument of bringing something to the table as a solution when criticising something.
I absolutely agree Sonic should stay 2D, it is one of the best platform games ever and has continually failed to make any kind of impact with it's 3D offerings.
Since Mario 64, Sega have been caught between a rock and a hard place by trying to make a visually stunning 3D world/adventure Sonic game and a fast Sonic game that doesn't work well in a 3D environment all to rival what Nintendo achieved with Mario but have constantly fallen short.
Ditto. His points were all super valid that their target demo was off, and the correct one were the original fans...but then he changes the iconic character? Seems to go against the points he made.
I actually like the idea of him vulnerable, but instead, in relation to a health system. Like a brash, arrogant teenager... it would be great to seem him more cocky, edgy, etc as he gains coins and moves fast and gains power ups... but as he loses coins and health diminishes, he becomes a little unsure of himself and maybe isn't as precise with his responsiveness.
This way you would have a risk/reward balance of being in the "zone" when killing it... and being a little less reactive when barely moving. It would encourage you to find that balance of moving fast... but not TOO fast... and also exploring, but not being overly slow and cautious.
Those are great points Benjamin, it would be really nice indeed. Reminds me of the vulnerable moment Sonic has underwater on Genesis versions — The music changing is the best part.
300% more Adventure Time, gotcha!
Yeeeeeah, like most things in business, a redesign isn't going to ensure success. A vulnerable Sonic? That's not Sonic.
I remember F1 trophies used to be a golden sonic in the past and that was super cool. I really don't think a vulnerable character would have that impact.
!!! Oh MAN! That looks awesome. Yeah, that wimpy Sonic would make a terrible trophy.
Haha, that's amazing! I had no idea.
Was I the only one who really liked Sonic Adventure on the Dreamcast? It was a cool execution for a 3D Sonic title. That said, I haven't really messed with Sonic since then.