7 comments

  • Robert PaigeRobert Paige, over 8 years ago

    It's feasible, but you are looking for more trouble then you are asking for. It is like saying that you want to build a prototype in C4D. Which I have done before and not fun at all. https://vimeo.com/41947520

    The only reason to use Unity, if is you are creating a 3D environment game.

    My suggestion would be to use After Effects. Not only quicker but better too.

    1 point
    • Mitch De CastroMitch De Castro, over 8 years ago

      Is After Effects a resource hog when it comes to prototyping UI animations?

      Haven't touched AE at all and my rig specs are on the low-end, so I was just curious.

      0 points
  • Ryan MurphyRyan Murphy, over 8 years ago (edited over 8 years ago )

    No, didn't know it was possible, are there better resources to learn from?

    0 points
  • Matt BaxterMatt Baxter, over 8 years ago

    I'm curious as to why you'd want to try Unity over one of the programs you mentioned? Do those not work for what you're wanting to do?

    0 points
    • Brian Harper, over 8 years ago (edited over 8 years ago )

      Fair question. I love using Pixate and Origami to prototype interactions (Framer looks great as well). These tools are great for prototyping a specific flavor of app interface, but I feel funneled towards the same solutions most of the time. Much of that has to do with limited creativity on my part, I admit.

      Then I see interfaces in games like Hearthstone and Monument Valley, and I want to try making something that pushes the boundaries more than adjusting a spring transition.

      Utility and usability aside, I'm wondering if Unity would make for a nice playground.

      0 points
      • Matt BaxterMatt Baxter, over 8 years ago

        Sounds like you're wanting to do some 3D work then? In that case you're definitely making something more like a game than just a mobile interface.

        Honestly, I don't think that Unity is going to help you come up with more creative mobile interfaces. While following all the same good design principles as any UI design, game UI often has very different goals than you would ever find in a mobile application. Game UI often needs to fit more seamlessly within the world of the game (like utilizing 3D), which is not something that you need to do in a mobile application very much at all.

        I'd even go as far to say that game UI will sometimes sacrifice usability for the sake of blending in with the game world. I don't think that's wrong, but its certainly different than any other mobile application.

        2 points
  • Savelle McThiasSavelle McThias, over 8 years ago

    I looked into this same question. I tried using UXPin, but it was taking too long. I have framerjs as well, but I'm not that comfortable with javascript just yet. Eventually I found proto.io and it worked great. Unity might be overkill. AE sounds like a fantastic idea, so I'll have to try that on my next project.

    0 points