Ask DN: From Animation Prototype to Xcode - Steps
9 years ago from Eric Foster, Senior UX/UI Designer @ AdStage
I'm confused. I see tons of tools to allow prototyping of UI animations and transitions in mobile apps. However, what I don't see is a clear path from those prototypes to actual implementation in, for example, an Xcode project. So, how does one go from UI animation prototype to actual working ObjC/Swift? Do you just have to eyeball it and recreate those interactions/animations/transitions within Xcode? Seems like a lot of extra work potentially. Is there an easier way? Or do you just try to find a built-in effect or effects library that gets close to what you want, incorporate that, and call it good enough?
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