How do you present your work to a client ?
over 9 years ago from Erol Mujak, UI/UX Designer
I would like to start a new project, and I'm wondering, how do you guys send your project examples to a client, how do you present what you've done?
over 9 years ago from Erol Mujak, UI/UX Designer
I would like to start a new project, and I'm wondering, how do you guys send your project examples to a client, how do you present what you've done?
Use invisionapp.com, great tool to present work. Your client could use it to do point by point comment as well.
+1 for Invision
+2 for Invision I just started using it to present wireframes and high-res mockups to my team and it's amazingly helpful. Being able to actually see the flow and click around provides so much context.
Thumbs up to invisionapp.com, i use it as well.
+3 for Invision
+4 for InVision.
Great for presenting in the right context (a desktop web browser for desktop web designs, on an iPad or iPhone for those designs). Great for eliciting contextual feedback (click a spot, leave a comment). Great for guided presentation (LiveShare). Great for the design feedback workflow (check off comment threads as "done"). Great for brainstorming (shared whiteboard mode). Good, at least, for sharing assets with team members. Keep synced via your desktop with their Sync app. Can easily replace Dropbox, WebEx (or join.me, etc.), Red Pen, and more.
Srsly, it's my #1 design tool outside of my authoring apps.
And soon, after the iron out some kinks, it will automatically generate the screens in your prototype from a PSD (just add "+" to the layer comps / groups).
Humbly, my referral link (gives you 3 free months): http://fuhr.co/1niXUry
+5 for Invision. Makes my day, everyday.
I say in person is the best. However if schedules are difficult or distance in an issue, I like creating a screencast that steps them through the design.
I keep the screencast short - no more than 5 minutes tops. Then I post it privately on youtube or vimeo.
This gives you the opportunity to get your design decisions in front of the client and the client has the luxury of watching whenever they have free time.
The first delivery of the homepage we always do in person. I've done single day 2,000 mile flights there and back trips just to do this. Always in person, no exceptions.
From there we'll do in-person if they're local—otherwise we'll move to Invision. Been using them since they launched and it's just a fantastic product.
Always in person. Always.
I can't imagine that ALWAYS being possible, it is always the best but seemingly impossible if you get the opportunity to work with an awesome client 2000 miles away.
I wouldn't take clients I can't meet personally. Human interaction is key to solving the correct problems. I need to see body language, read between the lines, pick the person apart.
Yeah and that's fair, I also just love to meet people in person it's a whole different beast, more fun too.
So true.
We also use InVision. Surprisingly, even our most un-savvy clients seem to have no trouble using it. Cheers to the folks there for making a very useful product.
The best variant is to share JPG or PNG image to client. In this moment you need to skype with him/her and talk about your design. Note all issues in notebook or something like Evernote.
PDF or screenshots.
I so wish my agency would adopt invision. Been trying to get them on board for months. le sigh
For app designs...
Face to face around a table, with a iOS / Android device connected to Apple TV or Chromecast. We sync up images on the device and videos on DropBox, and talk through the "flow" screen by screen. We create videos to show animations and transitions where needed, and also play those from DropBox.
For small amends we iMessage screens over to a group, client can tap to view images full screen on their iPhones.
InVision is ace, but it's not core to our flow YET :)
As much as possible, I try to get us all to actually discuss my work (I mostly design medium to large web applications). I use prevue.it to share screens and wireframes, and to get precise feedback.
I've been using it for more than a year now, and while some solutions are much more complete, I've found most of these products assume too much about my workflow. I'd rather be the one to decide what images get exported, and simply have a good tool for placing them online.
I usually have a detailed description of each page, an interactive prototype (using Marvel), and youtube videos of specific animations (using Quartz Composer). And everything's sent via email.
I do it in person, but I also send InVision links so they can click through protoypes on their desktop or tablet or mobile. Pretty simple.
PDF or click-through prototype. The first time someone sees an interface or brand, we are always on the phone/skype or in person. After that we do minor revisions by email, and just jump back on the phone or in person if we have to.
Being present for the first reveal changes everything. You can review the goals and any earlier decisions, talk about how the whole design fits those criteria, and then tour the different aspects and why those choices were made. It makes the relationship healthier, and helps the client interpret the design properly before forming opinions.
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