Pixel Trick (dribbble.com)
over 9 years ago from Kestonis Storm, Designer
over 9 years ago from Kestonis Storm, Designer
If possible, using the angle 26.65 degrees results in much cleaner lines. It is a little thing I learned doing pixel art for games.
Is it trial & error or a mathematical background?
It comes down to the arrangement of pixels. Basically, you end up with something that is like: 2px over, 1px up. The inverse of that works as well. This results in a crisp line that avoids being anti-aliased.
Edit: This is a good visual explanation: http://gas13.ru/v3/tutorials/isometric_pixelart_tutorial_mathematics_of_isometrics.php Also, I guess that I was very slightly off. Looks like it should be closer to 26.565.
Here is the exact result :)
This one weird trick....
Joking aside this is super useful.
This works in Sketch, too! If anyone would like to check out my quick test you can download it here.
Nice tip.
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