6 comments

  • Mischa Vaughn, 3 years ago

    Today, Webflow launched a new video series titled Design Monday — where leading designers share their advice and best practices about everything design.

    For the first episode, we asked designers at Apple, Netflix, Instagram, and more about the best design advice they’ve ever received.

    A new episode premieres every other Monday on YouTube!

    5 points
  • David MirandaDavid Miranda, 3 years ago

    "Watch people use your interface. Before you watch people use it, all of your ideas/opinions mean nothing. Design doesn't exist in a vacuum — it's meant to be used."

    Someone who mentored me early in my career. It's been invaluable.

    2 points
  • n keylen keyle, 3 years ago

    The UI is the product. Users couldn't care less that you're using PHP or Swift or anything. If the UI isn't great, the product sucks.

    0 points
  • Robert GrazioliRobert Grazioli, 3 years ago

    In client work, commissioned designs, or user feedback, if someone asks you to you do something that you don't really want to do, or forces you to do something you don't agree with, own it by making it the best version of that thing the world's ever seen—unless it's morally compromising, of course.

    I forget where I got this from, but it's helped me through so many projects and ultimately made me a better designer. It's in keeping with the "design is for other people" mentality.

    I think this is one of the biggest faults I see in designers, and common misconceptions of design. That somehow a design must be the designer's imprint on the world. While developing an aesthetic is certainly a thing, as designers, I think our job is to present our interpretation of the world's ideas.

    I think the whole "people don't know what they need until you give it to them" has propagated this myth that designers are supposed to give people things they didn't know they wanted. When in reality, people know what they want, they just don't have the tools to articulate it, or don't understand what's possible.

    0 points
  • Daniel Marklund, 3 years ago

    "Don't make me think" /Steve Krug

    0 points
  • Ashley L., 3 years ago

    "Design to solve problems."

    0 points