Metroid Prime really was a great series. Metroid Prime 2 had a menu system that was kinda-sorta the precursor to the modern radial menu.
You move the analogue stick to sort-of rotate the central area. It was one of the first - that I remember - UIs to take advantage of the analogue sticks and make something that wouldn't work with a D-Pad. I also liked that every item on the menu was only one move away, much better than the traditional list menu in that regard.
In practice it was a little frustrating to use. :)
It was an interest concept, to be sure, but I also remember menus with multiple options in that game being a game of luck. The 3D maps, on the other hand, we're a joy to interact with.
Metroid Prime really was a great series. Metroid Prime 2 had a menu system that was kinda-sorta the precursor to the modern radial menu.
You move the analogue stick to sort-of rotate the central area. It was one of the first - that I remember - UIs to take advantage of the analogue sticks and make something that wouldn't work with a D-Pad. I also liked that every item on the menu was only one move away, much better than the traditional list menu in that regard.
In practice it was a little frustrating to use. :)
It should be to be seen in motion to be understood. Hit mute first, the talking is annoying: http://youtu.be/ozTcebIyPLQ?t=1m40s