Just my kind of topic! As a UX designer in the video games industry, as lot of people are talking about the augmented reality approach in The Division. Expect to see more of the AAA games to shun 2D overlays and popup boxes in favour of this more immersive style if Massive are able to pull it off.
I really like how it was done in Journey - there is very little hand-holding "press X to whatever" and all the important information that would normally be on a HUD or some icons in the corner of the screen is tastefully communicated in the world.
Just my kind of topic! As a UX designer in the video games industry, as lot of people are talking about the augmented reality approach in The Division. Expect to see more of the AAA games to shun 2D overlays and popup boxes in favour of this more immersive style if Massive are able to pull it off.
I really like how it was done in Journey - there is very little hand-holding "press X to whatever" and all the important information that would normally be on a HUD or some icons in the corner of the screen is tastefully communicated in the world.