This is a great example. Deadspace is cited by several people, myself included, but this was a precursor to that in many respects.
I really liked how the UI was curved to match the contour of Samus' visor and that some of the visor was visible in Samus' field-of-view when playing. There were moments when a flash in the game would cause a reflection of her face to appear on the visor glass. That was a great detail.
This is a great example. Deadspace is cited by several people, myself included, but this was a precursor to that in many respects.
I really liked how the UI was curved to match the contour of Samus' visor and that some of the visor was visible in Samus' field-of-view when playing. There were moments when a flash in the game would cause a reflection of her face to appear on the visor glass. That was a great detail.