Dead Space is definitely a huge contender for me. So many clever ways of integrating the UI in ways that were both intuitive and setting-appropriate. Crosshairs that were laser projections of the projectile shape, menus that were holographic projections, wayfinding paths that would blast onto the environment itself. Everything looked great, was super usable, and felt perfect within the game's universe.
Dead Space is definitely a huge contender for me. So many clever ways of integrating the UI in ways that were both intuitive and setting-appropriate. Crosshairs that were laser projections of the projectile shape, menus that were holographic projections, wayfinding paths that would blast onto the environment itself. Everything looked great, was super usable, and felt perfect within the game's universe.
Wayfinding example