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3 years ago from Paul Mit, Founder
Well, this is absolutely all the questions that exist in this world. Thanks!
What about «money» questions? Everyone is interested , but no one is talking.
I agree, questions about money are very important to most people as well.
What a devastating list of questions. Good job.
I would also add:
Thanks, Matt. What are the arguments that Figma holds designs hostage more than Adobe?
The main one is if you don't pay the money you can't access your files, especially if moving from a team account to a free personal one.
In addition, the only way you can get your designs out of Figma are as a flattened vector or bitmap, or a .fig file, which is compatible with precisely nothing else.
At least with Sketch, if you stop paying the licence you can keep using whatever version you ended up on, and Adobe's file formats are widely supported by other vendors.
And as Figma has taken on so much funding, there's no guarantee that they'll be around in their current form for long. VCs want their payday, and that will either result in a sale, or an IPO with intense pressure to increase revenue.
make sense
This looked fun so as a designer I'll answer these
• people who do unsolicited designs/redesigns like starting with incredible photography (shoes, movies, album covers, cars, etc.)
• either lazy, or don't prioritize it as being important
• social media is very unhealthy. but you need to leverage it to get ahead
• although there are plenty of negatives, dribbble/insta are good for the community. inspiration comes from anywhere, but it's impossible to argue it can't come from those 2 sites
• people have different moral standards. ppl should also do their due diligence (and just use YouTube) before paying $$$
• is there a line? all I have to say is neomorphism is prob bad ux, and dark mode is good ux
• yes, #s are pretty, but what are you really looking for? ppl need to think more about what makes them happy
• automation is a real thing, but in the end, if you're good, someone has to tell the machine what works and what doesn't. also, I haven't seen anything tangible yet but I'm sure it's happening
• solo as in freelance? not sure, I've been doing freelance in addition to a full-time job for like 9 years and never been able to live off freelance alone
• team features are helpful, why not have the option to toggle them on or off
• not sure. I've started the beginnings of two design systems for small companies and can say anecdotally, I'm able to make changes to the libraries pretty quickly as it evolves. larger companies that would be harder
• not sure what productivity / hustle porn is. if visuals or ideas inspire me, I spend more time thinking how I can implement in my workflow
• ya but that's just outside forces. if you love what you do and always try to be better, others will see that • I haven't been designing for 10-15 years yet but would venture to say yes. environmental effects... when I started nobody really talked about ux design being it's own thing
• there's prob some metaphor out there that reminds us that even janitors have good ideas that can change the world
• over the years, I've gravitated towards calling yourself whatever you want your next job to be. companies don't really care, they just want to 85% see you're a culture fit and 15% design well enough to execute their goals
• if you can't adapt to what's available what does that say about you
• because it's free? they wanted the flock so they went bold
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They always ask the same questions. They always give the same answers. Most "design talks" are only promotion platforms for the individuals being asked. Ask them real questions, for example: