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over 4 years ago from Simon Gustavsson, Designer at Heydays
I feel the same particularly with Framer X.
Interesting insight, didn't work with framer, just had a look on it. But if you work with components in framer which have code you should be able to alter it and change their behavior, right?
Because in Flinto/Principle you have to do it all by hand, again...
I ran through complete tests of all of the major interaction tools before deciding on one. Re-examined Framer X recently.
I'm not 100% following the scenario you are providing. But I can say...
Both Flinto and Principle can re-import designs from Sketch (AND Figma in Principle's case). The interactions remain, and the designs are updated. Principle even has components that can be reused between projects.
Flinto which I'm more familiar with allows you to change a behavior, or transition that is used throughout your design, and have all elements using those interactions update as well.
Framer is great...don't get me wrong. My experience with it is that the workflow is very locked to a code-centric way of thinking, and that doesn't allow freeform interaction design work as readily as Flinto or Principle.
Should do another test. Last time i had huge problems when flows are designed differently new components came in others are gone, different layouts. It was a mess.
Sounds like you changed layer naming. I use it almost daily.
Like i mentioned several times i had to because of flow changes new components are in with a complete new layout. Whats the soluttipn for this issue? ;-)
I think I answer, and communicate my thoughts pretty well in my other reply below.
Brian, did you include Supernova Studio in your "major interaction tools"?
Supernova Studio is more an app builder instead of a prototype tool.
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I feel you get the same restricts (in Framer) you do when designing in code. The mind is boxed into the mindset of what can be accomplished versus what you imagine. At least that has been my experience with Framer Studio and Framer X.