Paper prototyping is still useful at times, though with so many tools available which are so fast to use I quickly move digital.
I still use omnigraffle for early clickthrough prototypes. It is still faster to use than the more modern software (Sketch, XD etc) for low-fi sketches to wireframes. At least in my opinion.
For more complicated protoypes showing functionality I use HTML/CSS/JS. Most commonly I use Pinegrow as my code editor as it has great visual control for really fast prototype creation. You can build pages by dragging prebuilt components into a page and end up creating pages and sites lightning fast.
For animations, I use a mix of HTML/CSS/JS and principle.
I have Pinegrow. How would you say it's useful in prototyping between team members? I'm thinking about the components feature...which is more robust than Webflow because you can change properties.
Paper prototyping is still useful at times, though with so many tools available which are so fast to use I quickly move digital.
I still use omnigraffle for early clickthrough prototypes. It is still faster to use than the more modern software (Sketch, XD etc) for low-fi sketches to wireframes. At least in my opinion.
For more complicated protoypes showing functionality I use HTML/CSS/JS. Most commonly I use Pinegrow as my code editor as it has great visual control for really fast prototype creation. You can build pages by dragging prebuilt components into a page and end up creating pages and sites lightning fast.
For animations, I use a mix of HTML/CSS/JS and principle.