Interesting. I watched the demo. The biggest thing for me as a Design Director that emphasizes research and user testing was the ability to rapidly prototype.
I’m not really convinced with the print-artboards-as-enemy ethos. Sketch does things v well too. Figma as well.
But a system built around usability is an idea that could truly change the game.
A couple of notes: - The video posted of the demo had like 40 minutes of downtime and filler. Post a trimmed version of just the demo by the salty lumberjack
Actual rigorous user testing needs video recording.
Flat designs split in to several artboards are easy for designers peeking in other designers’ files. Consideration for navigating and skimming visual work is a key benefit of this. Interactive components need help for designers to discover the breadth of a design.
Ever had a designer give you one art board with layouts stacked in folders? A nightmare.
You touched on this a bit but a readable file format like Sketch provides is key. If other stuff can’t import your files this is a step back for the industry.
Interesting. I watched the demo. The biggest thing for me as a Design Director that emphasizes research and user testing was the ability to rapidly prototype.
I’m not really convinced with the print-artboards-as-enemy ethos. Sketch does things v well too. Figma as well.
But a system built around usability is an idea that could truly change the game.
A couple of notes: - The video posted of the demo had like 40 minutes of downtime and filler. Post a trimmed version of just the demo by the salty lumberjack
Actual rigorous user testing needs video recording.
Flat designs split in to several artboards are easy for designers peeking in other designers’ files. Consideration for navigating and skimming visual work is a key benefit of this. Interactive components need help for designers to discover the breadth of a design.
Ever had a designer give you one art board with layouts stacked in folders? A nightmare.