Just pointing out that Sketch and it's peers are not UX tools - They're tools for making graphic designs (which may be one part of a user's experience with your product, but are definitely not comprehensive). Actual user experiences are much more than just that.I think Sketch is fine at what it does, but who is going to create the tools for designing modern user experiences? Native prototyping and outputting code is a great addition to tools like Figma, but that's still pretty limited. AR? VR? VUI? Freeform gestures that don't involve touching a screen - how do you design for those in Sketch?
Just pointing out that Sketch and it's peers are not UX tools - They're tools for making graphic designs (which may be one part of a user's experience with your product, but are definitely not comprehensive). Actual user experiences are much more than just that.I think Sketch is fine at what it does, but who is going to create the tools for designing modern user experiences? Native prototyping and outputting code is a great addition to tools like Figma, but that's still pretty limited. AR? VR? VUI? Freeform gestures that don't involve touching a screen - how do you design for those in Sketch?