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6 years ago from Numecca ., Conceptual Engineer. Dribbble.com/numecca
Some people just don't like subscriptions so I don't think there will be a mass exodus from Sketch to Figma anytime soon.
I agree on this. No local files is a big deal to me…
I do see your points there, but if we're talking about solo work or a very small team, I'd pick Figma any time. It's free. You don't have to download cracked versions if you're just starting out. You don't have to spend $99 or starting a trial, just to find yourself hooked to a tool and having to pay to continue using it. It does lack some features that come out of the box with Sketch, but you can say the same the other way around.
Filesize is non existent hence the cloud, and not having "local" files aren't that big of a deal in our age of technology and wi-fi spots in every corner. I'm talking about US of course so your experience might be different.
I do see the problem with subscription, but, sketch license has it's downfalls because it has one license, which costs $99 and only takes care of one person. So in all you have to add "seats" and that costs grows up big time. Figma is using $12/person/month, so it might actually get more expensive, I can't tell. You can also have a team of two people in Figma for free.
Have been using Sketch for 3 years, and then within a day I switched to Figma. Never looked back.
I only miss some plugins, like Looper... But honestly, it was just for play more than anything. I don't see myself using Craft plugins at all because instead of using dummy data I started caring for content, where it goes and how it will look like in the end. There's always lorem ipsum for help, so why bother making it more "prettier".
On the side of communication and innovation, Figma is 1000x better than Sketch and I think it will only get better.
I have few question where I keep scratching my head on:
Thank you for your awesome time!
I'll agree that a test file, a file that is identical in sketch & figma would be an interesting way to see which is better performance wise. Now, how do we determine what is "big project" though. What that "big project" needs to utilize that gets both tools to the limits.
This is quite random since a file would have to be made specifically on each platform. The reason is that Sketch is coming with a external library feature like Figma and at the moment, there is no way to import Sketch with included libraries in Figma yet since it is quite new…!
Thank you so much for you thoughtful comment!
Thank you. Can't see my comments. At an airport and in a rush. If this gets repeated, then fuuuukkkk :)
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I wanted to redesign our app (which was previously done in Photoshop), and so I just dove in and did it with Sketch. Instead of starting with tutorials first (which to me is a bit like putting the cart before the horse), I just started the project, and when I hit problems or didn't know how to do something, I looked up solutions.
This has it's positives and negatives: - Pro: You dive in and learn quickly on a real project without doing boring studying - Con: You can often miss out on best practices that might save you a lot of time
You ultimately have to decide what works best for you, but I'm a trial-by-fire type of person.
For me, the increase in my speed of designing interfaces by moving to Sketch was pretty wild. I was slower at first, but quickly gained momentum and familiarity. The file sizes are much smaller than PS, it uses way less memory, and it's very forgiving. There are a ton of actions that take a shorter amount of time to execute, and these stack so that the overall feel of working in Sketch is just way, way better.
There will probably end up being comments in here about just using Figma instead. I can't speak to that, but I honestly can't imagine most design shops switching tools again in such a short time. Everyone moving to Sketch actually took a long time (the perfect execution of the 'slowly, then suddenly' principle), with a lot of hesitation on a lot of teams (and there are still plenty of holdouts). Whole workflows and expertise were built around Photoshop, and it's not a small switch to jump tools. Now it's considered almost backwards to do interface work outside of Sketch. Predictions are for fools, but I don't see Figma being the tool of choice anytime soon, even though it has some compelling features.