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6 years ago from Demian Borba, Product Manager for Adobe XD
What new features have they introduced since March? To my knowledge, they spent the first few months fully implementing the stuff they promised at launch, then worked for half a year on gradually getting the Windows version on par with the Mac one, and then they started introducing common sense things like Layers or Symbols (not the really common sense ones though like guides or underline).
This in my opinion makes the landscape look like this:
PS: Old, clunky and slow, full of bugs but sturdy and very capable.
Sketch: new, unreliable and slow, full of different bugs and not as capable but a lot more efficient for some tasks.
XD: new, fast and lacking major bugs (to my knowledge) but too basic to do any serious work.
I'm not saying XD is a bad app, it's just not powerful enough to make a dent.
I have used XD on three full projects so far and it worked fine. Had to do some mockups in PS to use it for animations in AE but other than that it was ok.
As for major updates this year I think you've answered your question and is that not a lot? I mean we could always argue that it should be more especially if someone is missing a particular feature but still it doesn't seem to me that it's a slow product development process.
Support for windows is not a feature. The repeat grid is a feature. I'm talking about new things that make our lives easier, not things that 30 year old software like Illustrator can do.
Having windows support may not be a proper "feature" but it is in fact something that sketch will need to work towards to accomplish and is an ENORMOUS selling point for some larger brands who aren't going to switch their companies design teams to another type of computer for one program.
That's pretty huge for already established brands and larger teams who don't all have macs.
With the foundation of new technology, performance and high quality, we're focusing our attention on the depth of features provided. You've made a number of comments here, but what would be most helpful is hearing the specific list of things that would make XD your go-to app.
Thanks, Andrew (Adobe).
Sure, here's what it would take (for me):
Designs are no longer static, we create huge systems that are a pain to maintain with static apps, so we'd need a tool that finds more efficient ways to:
On this end, I think XD is nowhere nearly widely adopted enough to make it safe to switch. Apps like Avocode don't support it, it doesn't have the powerful exporting tools in Sketch or PS for sharing with others or uploading to InVision. Fragmentation is already a problem - for example I (a PS user) am leaving my company at the end of the week and the person replacing me uses Sketch. This means he cannot rely directly on any of my work, he has to recreate it from scratch.
All of this means you pretty much have to go against the tide to use XD in a professional setting.
What I've noticed is a lot of UX designers forced themselves into photoshop for things that indesign does.
Like the global changes for text is pretty easily done with the paragraph styles and character styles for indesign.
Maybe those can be implemented in XD in the future.
The support for multiple resolutions is almost there by default thanks to it being a primarily vector based application.
I won't pretend to be fully entranced in the history of why photoshop was the go to in UX over Ai or ID but it's always seemed curious.
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In my opinion there's been a lot of progress from the initial version of XD back in march 2016 to the current one. It could probably be faster but on the other side it's one of the most stabile tools currently available on the market. So not to deal with time wasting bugs is a benefit.
Also people tend miss the fact that even though Adobe is a large company, projects like XD initially start with a small group of people. The project team starts to grow only after the product has some positive traction on the market. Even then you cannot just add 100s of new members since it could brake the whole product development process. But this is just in general, not sure how Adobe has done it with the XD team.