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6 years ago from Demian Borba, Product Manager for Adobe XD
I wouldn't hold my breath for a cross platform tool that works on every one of our devices. Most dev teams can barely do Mac / Windows right. Figma couldn't even be bothered and made a Chrome only web app.
We're a long way away from that future.
Chrome has good support across many OS' and devices...IMO that is a pretty good starting point to actually have success in building a cross-platform tool.
Hey, Cristian! Check out Figma's native app sometime! https://www.figma.com/downloads
I was not aware you had a native app. The fact that it was running in a browser was the biggest concern for me: not only does that mean that the entire app is at the hands of the company making the browser, but there are several other drawbacks, like not getting quite the same hardware access, you waste a lot of space for the browser UI and so on. If Google decides to change something to the way they render fonts or change the way some script is loading, the app could easily be affected.
Is the native one actually native or just a web wrapper? It doesn't help that it completely froze for a full 2 minutes after I installed it on a fast computer.
To answer your other questions about what I didn't find it particularly impressive:
Live collaboration and the ability to save your projects in the cloud is great - kudos for that.
Aside from that though, what exactly can it do that other apps cannot?
Because if not, I can understand this took a lot of effort to create but you have to see it from the user's point of view where you have a (what I thought was web only) app with an interface as clunky as Photoshop's (why not make it so that if you go more than one group deep you can't read the names of the layers anymore or bury everything under a text menu), and not a lot else to offer.
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I use Comp but it's not integrated with Adobe XD on the Mac.