Designing Retina Web Graphics in Photoshop: Should You Work at 1x or 2x?(danrodney.com)

over 6 years ago from Dan Rodney, instructor, web developer, designer

  • Dan RodneyDan Rodney, over 6 years ago

    Sorry, but I don't see that as difficult. And I'm not arguing for the sake of arguing. I'm just not seeing compelling reasons to be convinced to work at 1x. You're free to have a different opinion though :)

    0 points
    • Rhys MerrittRhys Merritt, over 6 years ago

      Option 1: Be conscious of whether you are using an even or an odd number for every single thing you create

      Option 2: Don't worry about it, because you're designing @1x

      If you can't understand how you're being difficult, then it's sort of pointless having a conversation about it. You're free to stay in the dark ages of design :)

      0 points
      • Dan RodneyDan Rodney, over 6 years ago

        Im not being anymore "difficult" than everyone here who clearly seemed to have made up their mind, despite what I see as reasons to design at 2x. But your comment is funny to me, because I see 1x design as being the old school approach. :)

        0 points
        • Rhys MerrittRhys Merritt, over 6 years ago

          This is starting to reek of /r/iamverysmart

          Whether you see designing @1x as being the old school approach is kind of irrelevant, since you are just not coming off as someone who has any authority to say so.

          1 point
      • Dan RodneyDan Rodney, over 6 years ago

        And I never said that designing at 2x doesn't have issues (in fact I point some out in my article), but designing at 1x has issues too. You can work at either resolution as long as you know what the issues are. Both have pros and cons.

        0 points
    • Art VandelayArt Vandelay, over 6 years ago

      Ask your developers who implement how they feel about @2x. That is the only reason you need.

      0 points
      • Dan RodneyDan Rodney, over 6 years ago

        I am a developer too. There's no problem implementing my designs.

        0 points
        • Art VandelayArt Vandelay, over 6 years ago

          Well then aren't you something! You should write a book about this topic since you're so positive it's the best way to do it!

          PRRRRRROOOOOFIFFFFFITTT

          0 points