Figma 1.0(

7 years ago from Dylan Field, CEO at Figma

  • Andrew Richardson, 7 years ago (edited 7 years ago )

    While the idea and presentation is cool I've got to be honest: this feels like a terrible way to work and a headache to manage. Design needs to be presented and sold and having stakeholders and even other designers poking around work at various stages of completion feels like a recipe for creative stifling. Not that design should be completely siloed but there needs to be some from of separation from a collective group during the process for creative people to experiment. It feels like the over head of having to manage a free-for-all collaboration tool would take it's toll.

    Again these are my first impressions, I may be completely off and I just need to give it a shot, but my gut says this is about as useful as group "brainstorming".

    17 points
    • Taurean BryantTaurean Bryant, 7 years ago

      Really where I see this shining is when multiple designers are working in various parts of a larger project. Eg. I may be working on a checkout process while someone else is designing an on boarding flow, two things that are entirely separate but dependent on the same base components. Versioning and managing conflicts has been really my only issue when using Sketch.

      6 points
    • Dylan FieldDylan Field, 7 years ago

      Hey Andrew, thanks for your comment. We've worked hard to make sure Figma is adaptable to lots of different workflows — including working privately then presenting, working in public from the start, working with just one or two peers, etc. Eager to hear what you think once you dive in!

      5 points