Ask DN: Should we learn to design for VR?

over 7 years ago from Matthew Blode, Designer & Front-end Developer

  • Corin EdwardsCorin Edwards, over 7 years ago (edited over 7 years ago )

    It might be worth waiting for some signs of success or failure of VR before devoting too much time to something that the public don't own, use or buy yet.

    2 points
    • Ian GoodeIan Goode, over 7 years ago

      The mass-market consumer version of VR & AR won't look like an Oculus or Hololens (these are like smartphones pre-iPhone), but a success will definitely happen eventually. Give it a few years for mobile technology to get to a better place. AR will be by far the bigger of the two, in my opinion.

      It's worth learning about experiential design anyway, you can see in many industries that the way people interact with technology is moving in all kinds of directions out from screen & pointer.

      1 point
    • Ethan BondEthan Bond, over 7 years ago (edited over 7 years ago )

      Agreed. VR has always been "a few years away." I don't think the technology is really the issue. Google Glass could cost $10 and no one would wear it. Oculus could be spot on perfect and it will still never leave gaming or niche applications.

      That said, I think those niche applications are highly compelling and VR/AR can solve problems within those fields (medicine comes to mind) that no other technology could. Of course, the chances of you working on those compelling applications – right now anyways – are slim compared to the chances of you working on a novelty/demoware application.

      0 points