Flinto for Mac(flinto.com)

over 8 years ago from Juozas Zobernis, UI Designer

  • Shawn BorskyShawn Borsky, over 8 years ago

    Just because I make decisions based on the customers I design for doesn't mean that I don't have fun designing it. I enjoy making things that people can use and that often means that I need to put it on the platform they have which for a lot of people who deserve good experiences, not iOS.

    Its more of a point for me because there are SO many tools that aim to improve iOS prototyping but almost none for Android.

    0 points
    • Ben BonneyBen Bonney, over 8 years ago (edited over 8 years ago )

      fragmentation dude… which startup can shows off with an android app ? As someone could come up with an average android device, with the app runnning slow, being laggy, giving a poor experience ?

      you're at least pretty sure your prototype will be accurate when developing for iOS — e.g. you do your job, then let those android developers devaluate it. You take a risk telling people you animations will be that smooth on "android"

      Lost my iPhone some weeks ago, bought an android to give it a try… not the best one, not a bad one. But globally, the UX feels so fragile.

      It's like flash vs. the web before the mobile era. No agencies/designers would sell an html website, never, ever. You would be laught at by the 90% market share of IE8 users. But this 90% market share would still pay a lot for your glittering flash one

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