Fall of the Designer Part III: Conformist Responsive Design(elischiff.com)

8 years ago from Ivan Bozic, Founder @ arsfutura.com

  • Duke CavinskiDuke Cavinski, 8 years ago

    Totally, it's hard to discuss this without stating all the variables up front. I've been at this for a little over a decade and every new year brings a few new twists to consider and new approaches & tool sets.

    Programming keeps getting more sophisticated, and all companies have different approaches. I think it's pretty unfair for great designers to be completely burdened with dual specializations to be considered a "real" designer, and frankly I've seen plenty of haphazard "code first" products that don't do the industry or the consumer any favors.

    Trends aren't so bothersome in the way that fashion changes too, but everything has to stay fundamentally utilitarian.

    Caveats galore, but, I think this is more than just "flat is ugly and cheap and easy" but rather just more growing pains along the way to somewhere.

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    • Oscar von HauskeOscar von Hauske, 8 years ago

      Yes I agree that it's kind of crazy to expect a person to both be a developer and a designer.

      The code first approach doesn't' always work, but creating mocks in Photoshop or Sketch or whatever.. tens to be a waste of time as well, since these mocks are just images and can't really be purposeful after that. Some larger companies can afford that, many startups or small agencies cannot.

      Plenty of tools are meeting in the middle, there are tools to generate HTML, there are tools to design responsively (which is a nightmare in static tools) and there are tools that take mocks and turn them into prototypes.

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