Fall of the Designer Part III: Conformist Responsive Design(elischiff.com)

8 years ago from Ivan Bozic, Founder @ arsfutura.com

  • Benjamin KowalskiBenjamin Kowalski, 8 years ago (edited 8 years ago )

    With each article I tend to agree there is a bit of homogeneous design fad stuff happening. It's obvious. Looking at app websites, studio websites, etc. leads to a pattern because they usually convert to downloads, sales, calls, etc. very well. It's an unfortunate symptom of our "5-sec" generation where you've got 5 seconds to get someone informed and interested.

    Within apps there are patterns that test better than others. However, as shown in my attached picture, many designers today just leave designs 'incomplete.' They follow the patterns, use trendy colors, get a nice layout, but then don't follow through to polish and add detail. I think this shows a lack of professionalism in a lot of designers today. Bootcamp programs, that I know of, don't focus on the finishing details. So much focus is put on research, testing, wireframing, flows, etc. that students are left without details. As Eames said "Details are not the details, details are the design." I think this is the most relevant quote for how our digital design industry works today.

    I don't think we need to look back at Skeuomorphism as the answer. I think studying those interfaces is relevant and they deserve to be looked at. But minimizing distracting amounts of detail (pixel perfect leather texture), paired with user-friendly architectural mobile patterns, and design polish (yes shadows can be good, so can subtle texture) will lead our current designs in to a better place.

    Looking at all of the examples he references, it's only a collection of people who've repeated one another. There are many that don't follow those layouts, are far more complex and compelling, but perhaps at the end of the day less user-friendly. A balance will be found, but criticizing the status quo is always welcomed.

    Types of Design Image

    6 points